A Bad End ( Homefront VI)
Shot in the chest by the Lenarians, Jean-Luc Picard's life was left hanging in the balance due to the damage his artificial heart received.
Dilemma - Planet dilemma
Kills half of your "stopped" personnel at this location (your choice, round up). To get past requires 2 Biology.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at May 29th, 2015. Please support openCards and validate game text of this card!
A Bad End ( Call To Arms - ST1E compatible)
"Your artificial heart. You might have lived if you had a real one instead of this... unreliable piece of technology."
Dilemma - Planet dilemma
Randomly select one of your stopped personnel on this planet to be killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
A Fast Ship Would Be Nice ( Mirror, Mirror)
The mirror universe version of Bareil Antos unexpectedly beamed aboard Deep Space 9 and took Kira Nerys hostage. He demanded a ship in exchange for her life.
Dilemma - Dual dilemma
Kills one personnel (opponent's choice). You may substitute a bodyguard or Guard Drone present OR an empty ship here (moved to opponent's side of spaceline; commandeered).
Characteristics: killer dilemma.
Requires: Bodyguard.
Card logging info: Logged by openCards team at May 1st, 2009.
Aggressive Behavior ( Voyager)
In 2372, a spaceborne creature attacked U.S.S. Voyager, trying to establish dominance. It perceived the ship as a potential rival.
Dilemma - Space dilemma
Unless 2 Anthropology OR Leadership, Anthropology, and CUNNING > 35 present, ship is damaged and one crew member is killed (random selection).
Characteristics: damage dilemma, killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Alien Conspiracy ( The Terran Empire)
After years of oppression by their Terran colleagues, the powerful threat of the Starship Defiant incited many within the Empire to rise up.
Dilemma - Dual dilemma
Choose on personnel in crew or Away Team for each Dissident your opponent has in play. Your opponent chooses up to two of those personnel to be killed.
Characteristics: killer dilemma.
Requires: Dissident.
Card logging info: First edited by Telak at Nov 26th, 2016. Please support openCards and validate game text of this card!
Anaphasic Organism & Nagilum ( Enhanced Premiere)
Dilemma - Dual dilemma
Anaphasic Organism: Unless SECURITY and MEDICAL present, female crew or Away Team member with highest total attributes resigns (is discarded). (Not repeatable).
Nagilum: Half of crew or Away Team is killed (random selection, round down) unless 3 Diplomacy OR STRENGTH > 40 present. Discard dilemma.
Characteristics: female-related dilemma, killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Android Nightmares ( Q-Continuum)
An infestation of interphasic creatures caused Lt. Commander Data to experience surreal dreams and hallucinations, resulting in his attack on Deanna Troi.
Dilemma - Dual dilemma
Special icons:
If Android present, one non-android personnel (random selection) killed (three if Interphasic Plasma Creatures affection you) unless Empathy OR Dr. Soong present.
Characteristics: Alternate Universe icon dilemma, killer dilemma.
Requires: Android "species".
Card logging info: Logged by openCards team at May 1st, 2009.
Angry Mob ( Deep Space Nine)
When Odo was under suspicion for murder, Bajoran nationals led by Zayra demanded that the changeling be handed over to them. Benjamin Sisko spared the constable from their "justice."
Dilemma - Planet dilemma
Kills a SECURITY or shape-shifter present (random selection) unless remaining Away Team has INTEGRITY > 27 from up to four personnel OR STRENGTH > 50. Discard dilemma.
Characteristics: killer dilemma.
Requires: Shape-shifter.
Card logging info: Logged by openCards team at May 1st, 2009.
Ankari "Spirits" ( The Borg)
Nucleogenic life-forms that relentlessly assaulted U.S.S. Equinox in retaliation for the crew's actions. Their attack causes a thermolytic reaction, desiccating every cell in a victim's body
Dilemma - Space dilemma
Unless 3 Honor and INTEGRITY > 35 present, place on ship. Now and start of each turn, kills two crew members (random selection). Cure with 3 ENGINEER and Exobiology.
Characteristics: killer dilemma, place on ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Armus: Roulette ( Shades of Gray)
Armus' boredom and cruelty led to Data pointing his phaser at his crewmates and then himself.
Dilemma - Planet dilemma
If four personnel (random selection) have CUNNING>30 OR one of them has Leadership and INTEGRITY>7, discard dilemma. Otherwise, one is killed (opponent's choice) and the other selected personnel are "stopped." Mission continues.
Characteristics: "Armus" dilemma, killer dilemma.
Card logging info: Logged by propaghandi at Apr 19th, 2011 (Q1 by Telak at Apr 19th, 2011 & Q2 by eberlems at Jun 1st, 2011)
Armus - Skin of Evil ( Premiere BB)
A malevolent being was formed when the inhabitants of Vagra II rid themselves of all the evil they had inside.
Dilemma - Planet dilemma
Kills one Away Team member (random selection). Discard dilemma.
Characteristics: "Armus" dilemma, killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Armus - Sticky Situation ( Official Tournament Sealed Deck)
Armus, a remnant of the Vagrans, engulfed Commander Will Riker in his skin of evil. Only the finesse and skillful negotiation of Jean-Luc Picard resulted in his release.
Dilemma - Planet dilemma
Strongest Away Team member is "stopped" if another personnel present has Diplomacy and CUNNING > 7, killed otherwise. Discard dilemma only if any personnel remain.
Characteristics: "Armus" dilemma, killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Artillery Attack ( Mirror, Mirror)
The Gorn attackers responsible for eradicating an outpost on Cestus III turned their deadly weaponry on the Enterprise landing party dispatched to investigate.
Dilemma - Planet dilemma
Kills X personnel (random selection); immediately probe:
: X = number of icons on probe card.
: X = 0 (discard probe card). Otherwise: X = 1.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Assassination Attempt ( Crossover)
A plot to maintain military tensions between the Klingons and the Federation targeted key personnel for elimination.
Dilemma - Planet dilemma
Opponent may download an assassin here. Unless Transporter Skill and a personnel with INTEGRITY > 7 OR a personnel with SECURITY x2 present OR no assassin on planet, one personnel is killed (random selection).
Characteristics: killer dilemma.
Requires: Assassin.
Card logging info: First edited by Telak at Oct 5th, 2015. Please support openCards and validate game text of this card!
Assassination Attempt ( Second Edition - ST1E compatible)
"As you know, time is of the essence."
Dilemma - Planet dilemma
Randomly select two personnel. Each of those personnel who does not have Treachery is killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Assassin's Blade ( Deep Space Nine)
The technological advances of the 24th century offer a wide variety of state-of-the-art weaponry. Nevertheless, some still prefer the simple charm of the assassin's blade.
Dilemma - Dual dilemma
Unless CUNNING > 36 OR 2 SECURITY present, assasin kill's one personnel present (opponent's choice) except a shape-shifter or android.
Characteristics: killer dilemma.
Requires: Shape-shifter, Android "species".
Card logging info: Logged by openCards team at May 1st, 2009.
Astral Eddy ( Voyager)
Spatial phenomenon created by an intrusion of subspace into normal space. The resulting discharges of plasmatic energy caused the destruction of a Vostigye science station.
Dilemma - Space dilemma
Unless Navigation, Physics, and 2 ENGINEER present, one crew member (random selection) is killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Automated Weapons ( Second Edition - ST1E compatible)
"I am not sure that I remembered all of the codes for the security system. You should warn anyone going down there."
Dilemma - Planet dilemma
Unless you have 2 Security or a Hand Weapon, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
Characteristics: killer dilemma.
Requires: Hand weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Back Room Dealings ( Emissary)
Conducting illicit negotiations with a pair of volatile Klingons requires an experienced eye and careful haggling, much like the day-to-day life of a tailor.
Dilemma - Dual dilemma
One personnel (random selection) is killed unless you "stop" a personnel with Treachery or INTEGRITY<4. To get past requires STRENGTH>24 remaining.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at Dec 11th, 2013. Please support openCards and validate game text of this card!
Back Room Dealings ( Nessesary Evil - ST1E compatible)
"Watch your tongue, Cardassian, or I'll rip it out and eat it. ...We have no time for your games!"
Dilemma - Dual dilemma
Choose a personnel who has Treachery or Integrity < 4 to be stopped. If you cannot, randomly select a personnel to be killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Berserk Changeling ( The Dominion)
Changelings can be hyper-sensitive to certain environmental hazards, such as the poison gas encountered on planet LS-VI. Progressive degradation causes uncontrollable outbursts.
Dilemma - Dual dilemma
Unless 2 hand weapons OR 3 SECURITY OR Changeling Sweep OR Shape-Shift Inhibitor OR Interphase Generator OR Mora Pol present, kills a non-changeling present (random selection).
Characteristics: killer dilemma.
Requires: Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.
Bleeding to Death ( Nessesary Evil - ST1E compatible)
Dilemma - Planet dilemma
Unless you have Biology and 2 Medical or 2 Honor and Integrity > 30, randomly select a personnel to be killed, then place this dilemma in your core. At the start of each of your turns, place the top card of your deck on this dilemma. When you complete a mission, all your cards here are shuffled and placed on top of your deck, then this dilemma is removed from the game.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Center of Attention ( Rules of Acquisition)
After Morn faked his own death, Quark "inherited" the Lurian's stolen latinum fortune. Naturally, this made him quite a hit with Morn's former partners in crime.
Dilemma - Dual dilemma
Unless 4 SECURITY OR hand weapon and CUNNING > 36 OR any Quark present, kills one personnel present (opponent's choice) who has Treachery or Greed. Discard dilemma.
Characteristics: killer dilemma.
Requires: Hand weapon, any Quark.
Card logging info: Logged by openCards team at May 1st, 2009.
Chalnoth ( Premiere BB)
Anarchistic lupine race of humanoids with the reputation of violent responses to a variety of situations.
Dilemma - Planet dilemma
Kills one Away Team member (opponent's choice) unless 3 SECURITY OR STRENGTH > 40 present. Discard dilemma.
Point box: 5 points. The player how encounter this dilemma may score them.
Characteristics: killer dilemma, bonus points.
Card logging info: Logged by openCards team at May 1st, 2009.
Climbing the Ranks ( Crossover)
Chief Navigator Chekov attempted to advance his standing on the I.S.S. Enterprise by assassinating James Tiberius Kirk, who had himself eliminated Captain Pike.
Dilemma - Space dilemma
Kills the highest STRENGTH OFFICER personnel present who does not have Leadership. To get past requires STRENGTH > 24 remaining.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at Oct 5th, 2015. Please support openCards and validate game text of this card!
Close Call ( Call To Arms - ST1E compatible)
Although the reflexes and agility of a Jem'Hadar soldier are without peer, a transporter's matter-stream dissociation takes place within 0.94 seconds of engaging the primary energizing coils.
Dilemma - Planet dilemma
Unless you have 2 Diplomacy and Security or 2 Programming and Transporters, randomly select an Engineer personnel to be killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Command Decisions ( Metamorphosis)
Although there are many command styles, the best leaders share the ability to make difficult decisions and take swift action in a crisis.
Dilemma - Space dilemma
One personnel (random selection) is killed unless you stop a personnel with Leadership or OFFICER. To get past requires STRENGTH > 24.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at Aug 8th, 2018. Please support openCards and validate game text of this card!
Command Decisions ( Second Edition - ST1E compatible)
Although there are as many command styles as there are ships in the fleet, all the best captains share the ability to make quick decisions in a crisis situation.
Dilemma - Space dilemma
Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Common Thief ( Deep Space Nine)
When Odo confronted a minor thief on the Deep Space 9 promenade, the cutthroat attempted to kill the constable.
Dilemma - Dual dilemma
If any equipment present, discard one (random selection). Otherwise, kills a personnel present (opponent's choice) who has STRENGTH + CUNNING < 15. Discard dilemma.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Compassionate Interference ( Captain's Log - ST1E compatible)
"They'll die! You'd let them suffocate? Even if we could prevent it?"
Dilemma - Planet dilemma
Randomly select a personnel to be stopped. Unless you reveal a Biology personnel from your hand or reveal a Geology personnel from your hand, that personnel is killed instead.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Contaminating a Culture ( Captain's Log - ST1E compatible)
"We came down to retrieve my communicator. Now we've lost two of them. Not to mention my phase pistol and a pair of scanners."
Dilemma - Dual dilemma
Randomly select a personnel to be killed. You may prevent this by placing one of your equipment cards present in its owner's discard pile.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Crippling Attack ( Energize - ST1E compatible)
"Direct hit, sir. Moderate damage to their aft shield generators."
Dilemma - Space dilemma
Unless you have 2 Leadership and Officer or 2 Navigation and Shields > 6, randomly select a personnel to be killed, then this dilemma is placed on your ship.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Crystalline Entity ( Premiere BB)
Spaceborne life-form strips biological energy from planets and ships. Sensitive to modulation much like crystal can shatter from a high pitch note.
Dilemma - Dual dilemma
Space Mission: kills all life on Ship unless SHIELDS > 6 OR Music aboard. Planet mission: kills entire Away Team unless SCIENCE and MEDICAL present. Discard dilemma.
Point box: 5 points. The player how encounter this dilemma may score them.
Characteristics: killer dilemma, bonus points.
Card logging info: Logged by openCards team at May 1st, 2009.
Cultural Differences ( Emissary)
Klingon honor and Ferengi greed are not a natural match. To win the heart of Grilka, Quark had to dispel many Klingon prejudices against the Ferengi.
Dilemma - Planet dilemma
One personnel (random selection) is killed unless you "stop" a personnel with Acquisition or Anthropology. To get past requires CUNNING>24 remaining.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at May 13th, 2014. Please support openCards and validate game text of this card!
Cultural Differences ( To Boldly Go - ST1E compatible)
"Hear this, Ferengi. Help Grilka and you will live. Fail, and I will kill you myself"
Dilemma - Planet dilemma
Choose a personnel who has Acquisition or Anthropology to be stopped. If you cannot, randomly select a personnel to be killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Dal'Rok ( Deep Space Nine)
Terrifying energy creature created and manipulated using an Orb fragment. The controller of the Dal'Rok channels the fears of Bajoran villagers into a powerful destructive force.
Dilemma - Dual dilemma
Place on mission. Now and start of each turn, kills personnel with lowest total attributes at this location. May be nullified by INTEGRITY + CUNNING + STRENGTH > 150 at this location.
Characteristics: killer dilemma, place atop mission.
Card logging info: Logged by openCards team at May 1st, 2009.
Dangerous Climb ( Homefront II)
Deep underground passages such as those on Xantoras pose a problem for transporters. Without climbing skills, they may also pose a problem to away personnel.
Dilemma - Planet dilemma
Unless STRENGTH>40 OR 2 Geology and CUNNING>20 present, kills one Away Team member (random selection).
Characteristics: killer dilemma.
Card logging info: First edited by Roga Danar at Aug 7th, 2011. One quality log by eberlems at Aug 8th, 2011. Please support openCards and validate game text of this card a second time!
Dangerous Climb ( Call To Arms - ST1E compatible)
"Isn't there a beginner cliff we can start on?"
Dilemma - Planet dilemma
Unless you have 2 Geology or Strength > 40, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Data Has Some Issues ( The Sky's the Limit)
Under Lore's emotional influence, Data felt a sense of brutal pleasure after killing a Borg on Ohniaka III. He pursued those feelings until his ethical subroutines were reinitialized.
Dilemma - Dual dilemma
Place on ("stops") a personnel present (random selection). End of each turn, they kill another personnel present with lower STRENGTH (opponent's choice). Cure with 3 ENGINEER.
Characteristics: killer dilemma.
Card logging info: First edited by Telak at May 12th, 2014. Please support openCards and validate game text of this card!
Dedication to Duty ( Homefront II)
Starship work is hazardous. When danger arises, one must place the good of the crew ahead of one's own life.
Dilemma - Space dilemma
One unique personnel is "stopped" (random selection). Choose one: kill that personnel OR opponent may draw cards equal to the number of • on that personnel. Mission continues.
Characteristics: killer dilemma.
Card logging info: First edited by Roga Danar at Aug 7th, 2011. One quality log by eberlems at Aug 8th, 2011. Please support openCards and validate game text of this card a second time!
Dedication to Duty ( Energize - ST1E compatible)
"He stayed at his post... when the trainees ran."
Dilemma - Space dilemma
Randomly select a personnel. Unless you choose to kill that personnel, your opponent draws a number of cards equal to the number of icons on that personnel.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Deliberate Tactical Error ( The Maquis)
Keevan ensured his own survival by betraying Remata'Klan and his fellow Jem'Hadar, sending them into a deadly trap.
Dilemma - Planet dilemma
Half of all ❖ personnel in Away Team (random selection, round down) are killed (erased if ). To get past requires two leaders OR two OR two .
Characteristics: killer dilemma, wall dilemma.
Requires: Hologram "species".
Card logging info: First edited by Telak at Jun 20th, 2014. Please support openCards and validate game text of this card!
Denevan Neural Parasites ( Mirror, Mirror)
Deadly flying parasites decimated the populations of Levinius V, Theta Cygni XII, Ingraham B, and finally Deneva, where they killed George Samuel Kirk and his wife, Aurelan.
Dilemma - Planet dilemma
Attacks half of Away Team (random selection, round up). You may protect one selected personnel for each phaser, disruptor, or unselected Borg present; others are killed.
Characteristics: killer dilemma.
Requires: disruptor, phaser, affiliation, Borg species.
Card logging info: Logged by openCards team at May 1st, 2009.
Difficult Rescue ( Captain's Log - ST1E compatible)
"But that array has such a narrow scan field, we might as well break out the palmbeacons and try to find them that way."
Dilemma - Space dilemma
Unless you have Shields + remaining Range > the number of personnel attempting this mission, randomly select a personnel to be killed and all your other personnel are stopped.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Dikironium Cloud Creature ( The Cage)
Gaseous predator which feeds on red blood cells. Killed 200 crewmen from the Starship Farragut in 2257.
Dilemma - Planet dilemma
Special icons:
End of every turn: Kills four of each player's personnel here (their choice, human if possible), then moves. Worth points if destroyed in battle.
Point box: 10 points. The player how encounter this dilemma will lose points and opponent will gain an equal number of points.
Characteristics: killer dilemma, self-controlled, bonus points.
Requires: Human species.
Card logging info: First edited by Telak at Jun 29th, 2019. Please support openCards and validate game text of this card!
Disgraceful Assault ( Crossover)
Surprise attacks and boarding parties, such as the incident orchestrated by Valeris and General Chang in 2293, can wreak havoc on unsuspecting vessels.
Dilemma - Space dilemma
Opponent may (or if they have an in point area). Unless 2 SECURITY and Transporter Skill present, one personnel (opponent's choice) is killed. Discard dilemma.
Characteristics: damage dilemma, killer dilemma.
Card logging info: First edited by Telak at Sep 7th, 2015. Please support openCards and validate game text of this card!
Disgraceful Assault ( Energize - ST1E compatible)
"With a direct torpedo hit you crippled our entire gravitational field, and two of your Starfleet crew beamed aboard wearing magnetic boots - and did this."
Dilemma - Space dilemma
Unless you have 2 Security and Transporters, randomly select a personnel to be stopped. Unless you have Biology and 2 Medical, that personnel is killed instead, then all your personnel are stopped.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Disruptor Accident ( Energize - ST1E compatible)
"There was an alien here ... who'd taken Romulan form. I was firing at her. ... The doctor got in the way."
Dilemma - Space dilemma
Randomly select a personnel. Unless you choose to kill that personnel, he or she and a second randomly selected personnel are stopped.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Don't Let It End This Way ( Homefront VI)
Two assassins boarded Kronos One, slaughtering any crew in their path and fatally wounding Chancellor Gorkon. Gorkon's final words begged Kirk to continue the peace initiative.
Dilemma - Space dilemma
Kills half of your "stopped" personnel at this location (your choice, round up). To get past requires 2 SECURITY.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at May 29th, 2015. Please support openCards and validate game text of this card!
Don't Let It End This Way ( Call To Arms - ST1E compatible)
"I didn't have the medical knowledge I needed for Klingon anatomy. ... I tried to save him."
Dilemma - Space dilemma
Randomly select one of your stopped personnel on this ship to be killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
El-Adrel Creature ( Premiere BB)
Nearly invisible predatory electromagnetic creature. First encountered by Dathon and Captain Jean-Luc Picard on El-Adrel IV.
Dilemma - Planet dilemma
Attacks two strongest members in Away Team (owner's choice if tie). Kills one of them (random selection) unless thier combined STRENGTH > 16. Discard dilemma.
Characteristics: Tamarian-related dilemma, killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Empathic Echo ( Alternate Universe)
In 2370, following the suicide of partially empathic Lt. Daniel Kwan, Deanna Troi experienced visions of a past murder, reliving it through the participants' eyes.
Dilemma - Dual dilemma
Special icons:
One personnel present with Empathy (random selection) is killed unless SECURITY and MEDICAL present.
Characteristics: Alternate Universe icon dilemma, killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Ensure Their Silence ( Crossover)
Valeris eliminated her co-conspirators, Burke and Samno. "The first rule of assassination: kill the assassins."
Dilemma - Dual dilemma
One personnel (random selection) is killed. If opponent's infiltrator attempting, two more personnel (random selection) are killed and one such infiltrator (owner's choice) is exposed.
Characteristics: killer dilemma.
Requires: Infiltrator.
Card logging info: First edited by Telak at Oct 5th, 2015. Please support openCards and validate game text of this card!
Exe-Q-tioner ( Through the Looking Glass)
To save her life in Q's recreation of Sherwood Forest, Vash reluctantly agreed to marry Sir Guy of Gisbourne.
Dilemma - Dual dilemma
Unless Treachery and INTEGRITY < 29 OR CIVILIAN and INTEGRITY > 49, one personnel (random selection) is killed and opponent re-seeds dilemma under a different unsolved mission.
Characteristics: killer dilemma.
Card logging info: First edited by Telak at Mar 28th, 2016. Please support openCards and validate game text of this card!
Explosive Decompression ( Crossover)
Though most starships are outfitted with emergency forcefields in the event of a hull breach, there is unfortunately a slight delay before they can be activated.
Dilemma - Space dilemma
Kills X personnel (random selection), where X = number of opponent's ❖ mission with point boxes. If > 9 personnel remain, opponent may .
Characteristics: damage dilemma, killer dilemma.
Card logging info: First edited by Telak at Oct 5th, 2015. Please support openCards and validate game text of this card!
Explosive Decompression ( Second Edition - ST1E compatible)
Though most starships are outfitted with emergency forcefields in the event of a hull breach, there is unfortunately a slight delay before they can be activated.
Dilemma - Space dilemma
Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Exposed Power Relay ( Energize - ST1E compatible)
"If the energy flowing through this arc were interrupted by a non-conductive material, it is likely that the circuit would be broken."
Dilemma - Dual dilemma
Randomly select a personnel to be stopped. If you still have nine personnel remaining, that personnel is killed instead, then randomly select a second personnel to be killed. If you still have ten personnel remaining, your opponent chooses a third personnel to be killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Face to Face ( Crossover)
After encountering a quantum duplicate of herself and the U.S.S. Voyager crew, Kathryn Janeway worked with her doppelganger to try to prevent further death or damage.
Dilemma - Space dilemma
Player with the least points chooses one personnel to be killed. If tied, ship is damaged and stopped until end of next turn.
Characteristics: damage dilemma, killer dilemma.
Card logging info: First edited by Telak at Oct 5th, 2015. Please support openCards and validate game text of this card!
Ferengi Attack ( Alternate Universe)
Ferengi attacked a Federation Away Team on a planet in the Delphi Ardu system using "whips" which fire discharges of high-energy plasma.
Dilemma - Planet dilemma
Kills one Away Team member (opponent's choice), unless total CUNNING + STRENGTH > 68 OR Greed present. Discard dilemma.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Firestorm ( Premiere BB)
With advanced technology, personnel can work together to survive natural phenomenon such as the firestorms on Bersallis III.
Dilemma - Planet dilemma
Kills all Away Team members with INTEGRITY<5 unless thermal deflectors present (but Away Team may escape using Emergency Transporter Armbands). Discard dilemma.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Flash Plasma Storm ( Voyager)
Quarantined on a planet due to a viral illness, Janeway and Chakotay were forced to "rough it." They found the sudden plasma storms on the planet as dangerous as their disease.
Dilemma - Planet dilemma
Kills each Away Team member who has both STRENGTH < 6 (ignoring hand weapon enhancements) and CUNNING < 9. Nullified if you have Thermal Deflectors in play.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Flaxian Assassin ( Deep Space Nine)
Valued for their professionalism, Flaxian assassins are often employed by the Tal Shiar. Retaya was sent to eliminate Garak using a combinant poison disguised as perfumes.
Dilemma - Planet dilemma
Unless 2 SECURITY and Biology present, kills one personnel (two if opponent has Tal Shiar in play) with three or more icons (random selection).
Characteristics: killer dilemma.
Requires: Intelligance - Tal Shiar.
Card logging info: Logged by openCards team at May 1st, 2009.
Friendly Fire ( The Dominion)
Ferengi lack of leadership resulted in the untimely demise of the vorta Keevan aboard Empok Nor. His death was a major setback in Quark and Rom's mission to rescue their Moogie.
Dilemma - Dual dilemma
Special icons:
Unless 2 Leadership ans 2 SECURITY present, kills one personnel (random selection); place dilemma on this mission (or this Empok Nor); it cannot be attempted or scouted.
Characteristics: Countdown icon dilemma, Empok Nor-related dilemma, killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Garak Has Some Issues ( Deep Space Nine)
Exposed to a psychotropic compound on Empok Nor, Elim Garak lost control. He hunted down and killed members of his away team because it seemed like "fun."
Dilemma - Dual dilemma
Place on ("stops") a personnel present (random selection). Start of each turn, they kill another personnel present with lower CUNNING (opponent's choice). Cure with 2 Exobiology.
Characteristics: Empok Nor-related dilemma, killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Gorn Encounter ( Mirror, Mirror)
Large reptilian humanoid. Pitted against Captain Kirk by the Metrons in a contest of wits and brute strength. Showed no mercy.
Dilemma - Planet dilemma
Attacks personnel with most Leadership (opponent's choice if tie or none). Killed unless printed (CUNNING or STRENGTH) + (number of icons) > 12. Discard dilemma.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Graviton Wave ( Call To Arms - ST1E compatible)
"Our best guess is that the tetryon field reacted to the probe's shielding, producing a massive graviton wave."
Dilemma - Space dilemma
Unless you have Astrometrics, Physics, and Cunning > 32 or Biology and 2 Medical, randomly select a Science personnel to be killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Guess Who's Coming to Dinner? ( Nessesary Evil - ST1E compatible)
"We must do this again some time."
Dilemma - Dual dilemma
Choose a personnel who has Diplomacy or Integrity > 6 to be stopped. If you cannot, randomly select a personnel to be killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Hanonian Land Eel ( Voyager)
While stranded on a savage world by the Kazon-Nistrim, the crew of U.S.S. Voyager encountered a carnivorous creature with an appetite for Starfleet engineers.
Dilemma - Planet dilemma
Unless SECURITY, SCIENCE, and STRENGTH > 50 present, kills Away Team member with lowest CUNNING or fewest icons (opponent's choice).
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Head to Head ( Crossover)
When the Chameloid Martia took the form of Captain Kirk on Rura Penthe, the warden of the penal colony was unsure who was the escapee and who was the doppelganger.
Dilemma - Planet dilemma
Player with most points chooses one personnel to be killed. If tied, two personnel killed (random selection) and Away Team stopped until end of next turn.
Characteristics: killer dilemma.
Card logging info: First edited by Telak at Oct 5th, 2015. Please support openCards and validate game text of this card!
Horta ( Mirror, Mirror)
Silicon-based life-form native to Janus VI. Every 50,000 years, all Horta die off except one, which must repopulate the species through egg laying. Will kill to protect its young.
Dilemma - Planet dilemma
Place on planet. Now and end of every player's turn, kills one of that player's personnel present (random selection). Cure with 2 Leadership, 2 Mindmeld, and 2 Exobiology.
Characteristics: killer dilemma, place on planet.
Card logging info: Logged by openCards team at May 1st, 2009.
Hull Breach ( Voyager)
In 2372, a spatial scission caused explosive decompression aboard U.S.S. Voyager. Harry Kim was lost in the incident, and later replaced by a duplicate Harry from a duplicate Voyager.
Dilemma - Space dilemma
Unless Environmental Suit present, kills one non-android (random selection) and another non-android of same classification (random selection). Mission continues.
Characteristics: killer dilemma.
Requires: Android "species".
Card logging info: Logged by openCards team at May 1st, 2009.
Hunter Gangs ( Alternate Universe)
On some planets, civilization has devolved into a bitter struggle for survival. Violent gangs search for prey, such as those which chased Natasha Yar on Turkana IV.
Dilemma - Planet dilemma
Two Away Team members (ramdom selection) are chased. Examine cards separately. Personnel escapes if CUNNING is even, killed if odd. Discard dilemma.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Justice or Vengeance ( Homefront VI)
Tuvok performed a mindmeld with Lon Sudar hoping to give a sense of order, but received homicidal rage in return.
Dilemma - Dual dilemma
Unless 2 SECURITY and Anthropology OR Honor, Exobiology, and INTEGRITY > 32, opponent chooses: kills one Treachery personnel (random selection) OR kills two personnel (random selection).
Characteristics: killer dilemma.
Requires: Mission.
Card logging info: First edited by Telak at May 29th, 2015. Please support openCards and validate game text of this card!
Justice or Vengeance ( Call To Arms - ST1E compatible)
"A most logical use of violence, to punish the violent. We both know that I am prepared to die. But are you prepared to kill?"
Dilemma - Dual dilemma
Unless you have Anthropology and 2 Security or Exobiology, Honor, and Integrity > 32, randomly select a Treachery personnel to be killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Kazon Bomb ( Voyager)
Tierna's "rescue" by the Voyager crew was part of an elaborate ruse. The Kazon was on a suicide mission, carrying a chemical injection that would convert his blood into a powerful explosive.
Dilemma - Dual dilemma
Unless 3 SECURITY and CUNNING > 35 OR 2 SECURITY and any tricorder OR 3 Borg present, kills all personnel present who have printed STRENGTH < 7. Discard dilemma.
Characteristics: killer dilemma.
Requires: Tricorder, affiliation, Borg species.
Card logging info: Logged by openCards team at May 1st, 2009.
Kelvan Show of Force ( Mirror, Mirror)
Aliens from the Andromeda Galaxy demonstrated their power to Captain Kirk by distilling two crew members to their chemical components. Crushing a container instantly killed the victim.
Dilemma - Dual dilemma
To get past, two non-android, non-holographic personnel present are selected (opponent's choice). One of those two is "crushed" (killed, random selection).
Characteristics: killer dilemma, wall dilemma.
Requires: Android "species".
Card logging info: Logged by openCards team at May 1st, 2009.
Kolaran Raiders ( Second Edition - ST1E compatible)
"Isolated pockets of humanoids. It appears to be a pre-warp civilization at an early stage of industrial development."
Dilemma - Planet dilemma
Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Last Gasp ( Captain's Log - ST1E compatible)
"You've proven a worthy opponent, Captain. I would've preferred to die fighting you, but I suppose I can settle for this."
Dilemma - Dual dilemma
Randomly select a personnel to be stopped. Unless you reveal a Leadership personnel from your hand or reveal an Officer personnel from your hand, that personnel is killed instead.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Lethean Telepathic Attack ( Deep Space Nine)
Altovar tried to steal biomimetic gel from the Deep Space 9 infirmary. When interrupted by Julian Bashir, he assaulted the doctor telepathically. Such attacks are usually fatal.
Dilemma - Dual dilemma
Special icons:
Unless 2 Empathy present, place on one personnel (Julian Bashir if present, otherwise random selection). Personnel is disabled (killed if CUNNING + STRENGTH < 16).
Characteristics: Countdown icon dilemma, killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Macrovirus ( Voyager)
Initially microscopic virus that absorbs growth hormones from host organisms to augment its own mass. After emerging, specimens continue to grow to billions of times their original size.
Dilemma - Space dilemma
Place on ship. Now and start of each turn, kills lowest STRENGTH OR lowest CUNNING crew member (opponent's choice). Cure with 2 Exobiology and 2 SCIENCE.
Characteristics: killer dilemma, place on ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Magnetic Field Disruptions ( The Next Generation)
Proximity to severe stellar phenomena can disrupt shipboard systems. In 2364, intense magnetic fields from the Delos star overloaded many consoles on the U.S.S. Enterprise.
Dilemma - Space dilemma
One personnel (random selection) is killed unless you "stop" a personnel with Astrophysics or Navigation. To get past requires CUNNING>24 remaining.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at May 6th, 2014. Please support openCards and validate game text of this card!
Magnetic Field Disruptions ( Second Edition - ST1E compatible)
"Even though we shall be running with full deflectors, the closeness of this event and its severity will create problems. ...Stay sharp, everyone."
Dilemma - Space dilemma
Choose a personnel who has Astrometrics or Navigation to be stopped. If you cannot, randomly select a personnel to be killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Medical Crisis ( Life From Lifelessness)
In the farthest reaches of the Delta Quadrant, medical supplies and those trained in their use are equally rare. Without them, even a minor injury can become lethal.
Dilemma - Planet dilemma
Randomly select a MEDICAL personnel. Killed if or , "stopped" otherwise. To get past requires 2 Biology and (2 MEDICAL OR a Nurse).
Characteristics: killer dilemma, wall dilemma.
Requires: affiliation, affiliation, Nurse.
Card logging info: Logged by Telak at Jun 9th, 2010 (Q1 by KlimDokachin at Jun 10th, 2010 & Q2 by Feanwulf at Jun 11th, 2010)
Menthar Booby Trap ( Premiere BB)
Relic from ancient Menthar-Promellian war. Aceton assimilators trap passing ships, drain power, then emit deadly radiation.
Dilemma - Space dilemma
Place on ship; it cannot move. Unless MEDICAL present, one crew member killed (random selection). Discard with 2 ENGINEER aboard.
Characteristics: killer dilemma, place on ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Microvirus ( Premiere BB)
Genetic weapon designed to attack humanoids who have specific DNA sequences.
Dilemma - Planet dilemma
Kills one Away Team member (opponent's choice), unless MEDICAL and SECURITY present. Discard dilemma.
Point box: 5 points. The player how encounter this dilemma may score them.
Characteristics: killer dilemma, bonus points.
Card logging info: Logged by openCards team at May 1st, 2009.
Misguided Activist ( Deep Space Nine)
Indoctrinated by Vedek Winn, Neela attempted to assassinate Vedek Bareil. She might have succeeded if not for the intervention of her superior officer, Miles O'Brien.
Dilemma - Dual dilemma
One V.I.P. or personnel present (random selection) is killed (only "stopped" if 2 SECURITY OR Miles O'Brien present). Mission continues.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Misinterpreted History ( The Cage)
With the meaning of the Yangs' "holy words" lost to them, Captain Kirk re-educated them about freedom and liberty.
Dilemma - Dual dilemma
Personnel with highest CUNNING OR most Treachery is killed (opponent's choice). To get past requires Law and Archaeology OR Exobiology and 2 Leadership OR a President.
Characteristics: killer dilemma, wall dilemma.
Requires: President.
Card logging info: First edited by Telak at Jun 30th, 2019. Please support openCards and validate game text of this card!
Multitronic Menace ( The Terran Empire)
Reliance on automation can be dangerous. In 2268, shipboard tests of the M-5 multitronic unit with a skeleton crew resulted in the unit defending itself with deadly force.
Dilemma - Space dilemma
If ship has any attribute > number of personnel in crew, kills a unique personnel (random selection) for each of this ship's staffing icons. Mission continues.
Characteristics: killer dilemma.
Card logging info: First edited by Telak at Nov 18th, 2016. Please support openCards and validate game text of this card!
Murasaki Effect ( The Sky's the Limit)
Electromagnetic phenomenon that surrounded Taurus II in 2267. Damaged the shuttlecraft Galileo and left transporters temporarily unreliable.
Dilemma - Planet dilemma
Special icons:
Damages all unstaffed ships in orbit. Place on mission. Each time transporters used here, one just-beamed personnel is killed (random selection).
Characteristics: Countdown icon dilemma, killer dilemma, place atop mission.
Card logging info: First edited by Telak at May 12th, 2014. Please support openCards and validate game text of this card!
My First Raygun ( First Contact)
An intruder with a stolen phaser can pose an unpredictable threat, especially if she doesn't know the difference between "stun" and "maximum."
Dilemma - Space dilemma
Immediately probe (then discard probe card):
, , , : Kills a personnel (random selection). Otherwise: "Stops" a personnel (random selection).
Characteristics: killer dilemma.
Requires: Enterprise E .
Card logging info: Logged by openCards team at May 1st, 2009.
Nagilum ( Premiere BB)
Extra-dimensional entity willing to kill in order to understand the concept of mortality.
Dilemma - Space dilemma
Half of crew is killed (random selection round down) unless 3 Diplomacy OR STRENGTH > 40 aboard. Discard dilemma.
Point box: 5 points. The player how encounter this dilemma may score them.
Characteristics: killer dilemma, bonus points.
Card logging info: Logged by openCards team at May 1st, 2009.
Nagilum: Test Subjects ( Coming of Age)
To learn about death, Nagilum attempted to obtain information on it through experimenting on the crew of the U.S.S. Enterprise.
Dilemma - Space dilemma
Special icons:
Place on ship. Now and start of each turn, kills one crew member (random selection). Cure with 2 SCIENCE, Diplomacy, and Physics OR Auto-Destruct Sequence.
Characteristics: Countdown icon dilemma, killer dilemma, place on ship.
Card logging info: First edited by Telak at Aug 12th, 2018. Please support openCards and validate game text of this card!
Nausicaan Pirates ( Energize - ST1E compatible)
"They've been attacking freighters in this sector for years. My parents had a run-in with them once ... they were lucky to come out of it alive."
Dilemma - Space dilemma
Unless you have Leadership and 2 Security or 2 Treachery and Strength > 35, randomly select a personnel to be killed, then all your other personnel are stopped.
Characteristics: "Nausicaan" dilemma, killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Nausicaans ( Premiere BB)
Tall humanoid species with a quick temper. A Nausicaan once stabbed Jean-Luc Picard through the heart with a knife.
Dilemma - Planet dilemma
Three Nausicaans pick a fight. One Away Team member is killed (random selection) unless STRENGTH > 44. Discard dilemma.
Characteristics: "Nausicaan" dilemma, killer dilemma.
Requires: "Nausicaan" dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Nausicaans: Pirates ( Through the Looking Glass)
Brutal predators often target unprotected shipping lanes, plundering vulnerable freighters and non-military vessels. Only the most fortunate escape such encounters.
Dilemma - Space dilemma
Unless you have 2 Navigation, 3 SECURITY, and STRENGTH > 40 OR a Cloaking Device and CUNNING > 40, two personnel (random selection) are killed. Discard dilemma.
Characteristics: "Nausicaan" dilemma, killer dilemma.
Requires: Cloaking Device.
Card logging info: First edited by Telak at Mar 24th, 2016. Please support openCards and validate game text of this card!
Occupational Hazards ( Homefront VI)
In politics, mysterious gifts should be handled with care. A bottle of poisoned kanar may have no effect on Vorta but would have been fatal to Tekeny Ghemor.
Dilemma - Dual dilemma
Unless 2 Greed OR 2 Treachery OR CUNNING > 45, one personnel (random selection) is killed.
Characteristics: killer dilemma.
Card logging info: First edited by Telak at May 29th, 2015. Please support openCards and validate game text of this card!
Occupational Hazards ( Raise The Stakes - ST1E compatible)
"My, that is quite toxic, isn't it? … Vorta are immune to most forms of poison. It comes in handy when you're a diplomat."
Dilemma - Dual dilemma
Unless you have 2 Acquisition or 2 Treachery, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Once More Unto the Breach ( The Undiscovered Country - ST1E compatible)
"I can see you Kirk ... Can you see me?"
Dilemma - Space dilemma
Your opponent chooses a staffed Cloaking Device ship he or she commands at this mission. That ship is Weapons +1 until the end of this dilemma. Unless you have Shields>that ship's Weapons, randomly select a personnel to be killed and all of your personnel are stopped.
Characteristics: killer dilemma.
Requires: Cloaking Device.
Card logging info: First edited by at . One quality log by eberlems at Jun 10th, 2012. Please support openCards and validate game text of this card a second time!
Oops! ( The Trouble with Tribbles)
In 2374, an ill-prepared band of Ferengi arranged a prisoner exchange aboard Empok Nor. Their profound lack of competence made the process even more difficult than they had expected.
Dilemma - Dual dilemma
Unless Leadership present, kills one personnel (random selection) and "stops" all others present. To get past requires three personnel OR three drones OR Nog.
Characteristics: Empok Nor-related dilemma, killer dilemma, wall dilemma.
Requires: Drone.
Card logging info: Logged by openCards team at May 1st, 2009.
Ornaran Threat ( Engage)
Suffering from felicium withdrawal, T'Jon threatened William T. Riker's life in an attempt to manipulate Jean-Luc Picard. Picard refused to enable the Ornaran's addiction.
Dilemma - Dual dilemma
Randomly select a personnel to be "stopped." Unless you have 2 Diplomacy and MEDICAL OR 2 SECURITY and STRENGTH>25, that personnel is killed.
Characteristics: killer dilemma.
Card logging info: First edited by Telak at May 1st, 2013. Please support openCards and validate game text of this card!
Ornaran Threat ( Second Edition - ST1E compatible)
"You will take us to our planet. Leave us there with our medicine or this person dies."
Dilemma - Dual dilemma
Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Outpost Raid ( Alternate Universe)
Rogue Borg conducted a brief but deadly raid on the remote Federation outpost Ohniaka III in 2369. 274 personnel were lost.
Dilemma - Dual dilemma
If at your outpost: two personnel are killed (opponent's choice) unless STRENGTH > 81. Discard dilemma. OR Elsewhere: requires STRENGTH > 18 to pass.
Characteristics: killer dilemma.
Requires: Outpost.
Card logging info: Logged by openCards team at May 1st, 2009.
Plasma Shock ( Energize - ST1E compatible)
"You were down for a good thirty seconds."
Dilemma - Dual dilemma
Randomly select a personnel. If that personnel has Strength > 6, he or she is stopped. Otherwise, he or she is killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Psycho-Kinetic Attack ( Call To Arms - ST1E compatible)
"Your cell membranes went through hyper-thermal induction. The temperature of your blood rose by 37 degrees in a matter of seconds."
Dilemma - Dual dilemma
Unless you have Exobiology and 2 Medical or Honor and Telepathy, randomly select a Security personnel to be killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Punishment Zone ( Alternate Universe)
On Rubicun III, mediators arrested Wesley Crusher when he fell into a garden. He was designated for death, which created a Prime Directive dilemma for Jean-Luc Picard.
Dilemma - Planet dilemma
One Away Team member (random selection) is killed OR beam up that personnel at a penalty. Double penalty if Federation.
Characteristics: killer dilemma.
Requires: Beaming, affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Pursuit Just Behind ( Crossover)
While investigating mysterious positronic signatures, Jean-Luc Picard and his crew were forced to flee from attacking natives.
Dilemma - Planet dilemma
Kills X personnel (random selection), where X = number of opponent's ❖ missions with point boxes. If > 9 personnel remain, destroys three Equipment present.
Characteristics: killer dilemma.
Card logging info: First edited by Telak at Oct 5th, 2015. Please support openCards and validate game text of this card!
Pursuit Just Behind ( Second Edition - ST1E compatible)
"I think it's time to try some 'unsafe velocities'."
Dilemma - Planet dilemma
Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Q's Vicious Animal Things ( Q-Continuum)
Wearing Napoleonic uniforms and firing musket-shaped energy weapons, Q's creatures attacked William Riker and his away team. Worf gave them their colorful moniker.
Dilemma - Planet dilemma
Unless 22 > STRENGTH < 55, one Away Team member is killed (random selection) and opponent re-seeds dilemma under a different unsolved planet mission.
Characteristics: Q-related dilemma, killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Rebel Encounter ( Premiere BB)
Belligerent rebels from war-torn worlds often hide out on other planets and can endanger Away Teams.
Dilemma - Planet dilemma
Kills one Away Team member (random selection) unless STRENGTH > 44 OR you bribe rebels first by discarding an Equipment card, if present. Discard dilemma.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Reflections ( The Terran Empire)
Faced with time-consuming repairs, Chief Engineer Tucker was initially unaware that the sabotage was due to a suggestion implanted in his mind by Commander T'Pol.
Dilemma - Space dilemma
Randomly stops half of crew (round down). If opponent has no cards in hand, those personnel are killed instead. Nullify with a personnel with Mindmeld and Treachery.
Characteristics: killer dilemma.
Card logging info: First edited by Telak at Nov 26th, 2016. Please support openCards and validate game text of this card!
Regime Change ( The Sky's the Limit)
Shinzon's elimination of the Romulan Senate using a thalaron radiation device ensured his ascension to the pinnacle of power in the Star Empire.
Dilemma - Planet dilemma
Opponent chooses: kills three personnel (random selection) who report for free using game text on planet (or planet facility here) OR kills one V.I.P. (random selection).
Characteristics: killer dilemma.
Requires: play for free / report for free.
Card logging info: First edited by Telak at May 12th, 2014. Please support openCards and validate game text of this card!
Replicator Accident ( The Borg)
Nucleonic radiation from the explosion of a stolen - and incorrectly installed - food replicator mutated the cells of a Kazon-Nistrim crew, fusing them with inorganic matter.
Dilemma - Space dilemma
Ship is damaged and entire crew is killed unless ENGINEER, Physics, and CUNNING > 30 present. Discard dilemma.
Characteristics: damage dilemma, killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
"Rock People" ( Call To Arms - ST1E compatible)
"Listen to me. You've all been exposed to a psychotropic compound. It causes heightened anxiety, hallucinations..."
Dilemma - Planet dilemma
Unless you have 2 Anthropology and Integrity > 30 or Exobiology, Medical, and Cunning > 35, randomly select a personnel to be killed, then all your other personnel are stopped.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Rules of Obedience ( Crossover)
Overseer Odo's strict enforcement of order in the Ore Processing Unit made life dangerous for any slave that stepped out of line.
Dilemma - Dual dilemma
Personnel with highest INTEGRITY OR fewest icons is killed (opponent's choice). To get past requires Geology and 2 Honor OR 2 SECURITY and 2 Treachery OR Smiley.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at Sep 7th, 2015. Please support openCards and validate game text of this card!
Sabotaged Negotiations ( The Borg)
Kathryn Janeway convinced several Kazon majes to hold a peace conference with the Trabe leader Mabus. He in turn betrayed her trust and attempted to massacre the Kazon leadership.
Dilemma - Planet dilemma
To get past, four personnel present (random selection) "attend a conference." If their total INTEGRITY < 24, each one without Treachery x2 is killed.
Characteristics: killer dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Scapegoat ( The Maquis)
To avoid escalating violence between Cardassian and Federation settlers, Cardassian Central Command blamed Gul Dukat for supplying weapons to the Demilitarized Zone.
Dilemma - Space dilemma
One personnel (random selection) is killed unless you "stop" a personnel with V.I.P. or Anthropology. To get past requires INTEGRITY>24 remaining.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at Jun 9th, 2014. Please support openCards and validate game text of this card!
Seismic Quake ( Deep Space Nine)
While on a scientific mission to planet L-S VI, Dr. Mora Pol's away team experienced a volcanic disturbance. The quake released noxious gases which cut short their research.
Dilemma - Planet dilemma
One Away Team member (random selection) is "stopped" if opponent's score is odd, killed otherwise. Cannot get past (shuffle back into seed cards here) unless Geology present.
Characteristics: killer dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Shocking Betrayal ( What You Leave Behind - ST1E compatible)
"Excellency, it is difficult. I try to obey, but ..."
Dilemma - Dual dilemma
Choose a personnel to be stopped and your opponent my discard a non- personnel from hand to choose a personnel that is the same affiliation as that discarded personnel to be killed.
Characteristics: killer dilemma.
Requires: "affiliation".
Card logging info: Logged by openCards team at Jan 1st, 2008.
Shot in the Back ( First Contact)
Data protected his Away Team from machine gun fire by taking a few bullets from behind, then simply waiting until the magazine was empty. No vital systems were damaged.
Dilemma - Planet dilemma
Stops SECURITY androids and OFFICER androids, if any present. Otherwise, kills one non-android Away Team member (opponent's choice).
Characteristics: killer dilemma.
Requires: Android "species".
Card logging info: Logged by openCards team at May 1st, 2009.
Skullduggery ( Deep Space Nine)
Quark was "encouraged" to help Rao Vantika commander a shipment of deuridium arriving at Deep Space 9.
Dilemma - Dual dilemma
One personnel present (random selection) is killed (only "stopped" if that personnel has Treachery OR Acquisition OR Greed OR Smuggling OR INTEGRITY < 5). Mission continues.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Sorting Things Out ( Energize - ST1E compatible)
"I've failed as the Emissary and, for the first time in my life, I've failed in my duty as a Starfleet officer. ... I need time to think... clear my head."
Dilemma - Dual dilemma
If a personnel has been killed during this mission attempt, randomly select a personnel to be stopped.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Strict Dress Code ( First Contact)
If the holographic maitre d' hadn't delayed the Borg, they would have killed Jean-Luc Picard before he could have completed his plan.
Dilemma - Space dilemma
Sacrifice one Diplomacy, one or two personnel present (killed); otherwise, one personnel present is killed (opponents choice). Mission continues.
Characteristics: killer dilemma.
Requires: Hologram "species".
Card logging info: Logged by openCards team at May 1st, 2009.
Subspace Fracture ( Voyager)
Instabilities in subspace can cause fractures and chain reactions leading to temporal relocation, death, or worse.
Dilemma - Dual dilemma
Entire crew or Away Team is killed unless ENGINEER, SCIENCE, Leadership, and CUNNING > 28 present. Discard dilemma.
Point box: 5 points. The player how encounter this dilemma may score them.
Characteristics: killer dilemma, bonus points.
Card logging info: Logged by openCards team at May 1st, 2009.
Subspace Shock Wave ( The Motion Pictures)
Dangerous aftermath of a stellar, planetary, or lunar explosion. The shock wave created by the "incident" on Praxis was felt even beyond the boundaries of Klingon space.
Dilemma - Space dilemma
Ship is damaged and two crew members are killed (random selection) unless a Navigation personnel who has CUNNING > 7 aboard. Discard dilemma.
Characteristics: damage dilemma, killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Surprise Assault ( The Dominion)
Jem'Hadar soldiers have the capability to shroud or cloak themselves. This allows them to hide virtually anywhere, and they frequently take their adversary by surprise.
Dilemma - Planet dilemma
Unless Leadership, 2 OFFICER and 2 SECURITY present OR 2 hand weapons present, kills two personnel (lowest CUNNING first, then lowest STRENGTH). Discard dilemma.
Characteristics: killer dilemma.
Requires: Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.
Symbalene Blood Burn ( Broken Bow)
A highly contagious disease which kills its victims through increased body temperature and destruction of blood vessel walls. Samples were kept at Cold Station 12 in 2154.
Dilemma - Dual dilemma
Special icons:
Kills one personnel (random selection). Place on facility here (your choice, quarantined). Now and start of each turn, kills one personnel aboard (your choice).
Characteristics: Countdown icon dilemma, killer dilemma, place on facility.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Tactical Disadvantage ( Virtual Backward 2E Promos)
"Captain! We've lost hull plating."
Dilemma - Space dilemma
Reveal your hand and the hand of the opponent on your left. If your opponent reveals ships with more total Weapons than the total Shields of ships that you have revealed in this way, randomly select one of your personnel to be killed and all your personnel are stopped.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Tactical Disadvantage ( Virtual Promos)
Khan's battle experience was significant but limited to terrestrial combat. Three-dimensional thinking gave Captain Kirk and the Enterprise a clear advantage.
Dilemma - Space dilemma
Players show their hands and examine revealed ships. Unless your total SHIELDS > opponent's total WEAPONS, kill one personnel (random selection). Discard dilemma.
Characteristics: killer dilemma, manipulate opponent's hand.
Card logging info: First edited by Telak at Feb 28th, 2015. Please support openCards and validate game text of this card!
Tactical Disadvantage ( To Boldly Go - ST1E compatible)
"Captain! We've lost hull plating."
Dilemma - Space dilemma
Reveal your hand and the hand of the opponent on your left. If your opponent reveals ships with more total Weapons than the total Shields of ships that you have revealed in this way, randomly select one of your personnel to be killed and all your personnel are stopped.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
The Clown: Guillotine ( Holodeck Adventures)
Though The Clown existed only through the minds linked to his system, he was willing to execute one to ensure the obedience of the others, perpetuating his role as fear personified.
Dilemma - Dual dilemma
Unless 2 Diplomacy present, kills one personnel (random selection) and "stops" each personnel whose total attributes are lower than killed personnel until end of your next turn.
Characteristics: "The Clown" dilemma, killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
The Demands of Duty ( Call To Arms - ST1E compatible)
"Worf, you have to go on without me. And I know that. I understand. ... You don't have to explain to me. I'm hurt. You're not. And there's a job to be done."
Dilemma - Planet dilemma
Your opponent chooses a personnel. Unless you choose to have all your personnel be stopped, that personnel is killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Theta-Radiation Poisoning ( First Contact)
Damage to warp drive components, such as the throttle assembly of the Phoenix, can result in subspace-related theta particle emissions. Deadly if not inoculated quickly.
Dilemma - Dual dilemma
Place on any ship or outpost here (opponent's choice). End of each turn, one personnel present without Medical Kit killed (random selection). Cure with 6 ENGINEER.
Characteristics: killer dilemma.
Requires: Kit, Outpost.
Card logging info: Logged by openCards team at May 1st, 2009.
The Weak Will Perish ( The Borg)
During brief telepathic connections, Kes learned the purpose of Species 8472's invasion of the Delta Quadrant. As the Borg discovered, they were quite capable of carrying out their threats.
Dilemma - Dual dilemma
Kills five ❖ Borg drones present (random selection) and each personnel present who has printed STRENGTH < 5. (Immune to Adapt: Negate Obstruction.)
Characteristics: Species 8472-related dilemma, killer dilemma.
Requires: affiliation, Drone, Borg species.
Card logging info: Logged by openCards team at May 1st, 2009.
Thought Fire ( Alternate Universe)
In 2364, the Traveler took the U.S.S. Enterprise to a place where ideas and reality intermix. In such a place, one's own thoughts can be deadly.
Dilemma - Dual dilemma
Special icons:
If The Traveler: Transcendence is affecting you, all crew or Away Team members with (CUNNING + INTEGRITY)<12 are killed unless Empathy present.
Characteristics: Alternate Universe icon dilemma, killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
T'Pol Has Some Issues ( Live Long and Prosper)
Exposure to large concentrations of Trellium-D in the Delphic Expanse disrupted T'Pol's synaptic pathways. Her loss of emotional control endangered other crew members.
Dilemma - Dual dilemma
Place on (stops) a personnel present (random selection). End of each turn, they kill another personnel present with lower INTEGRITY (opponent's choice). Cure with 3 SCIENCE.
Characteristics: killer dilemma.
Card logging info: First edited by Telak at Sep 2nd, 2017. Please support openCards and validate game text of this card!
Trabe Grenade ( Voyager)
Small incendiary devices can be used to create diversions and gain strategic control. An exploding grenade helped Neelix and Mabus escape an underground Kazon prison.
Dilemma - Planet dilemma
Kills one Away Team member who has SECURITY or Leadership (random selection) unless that personnel has CUNNING > 8. Mission continues.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Traitor Exposed ( Energize - ST1E compatible)
"Captain, the spy! It's Michael Jonas! He's the one that sabotaged the ship!"
Dilemma - Dual dilemma
Randomly select a Treachery personnel. If that personnel has Cunning > 6, he or she is stopped. Otherwise, he or she is killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Trelane's Trial ( These are the Voyages - ST1E compatible)
"Oh, the absurdity of these inferior beings. 'And now, Captain James Kirk, you stand accused of the high crime of treason against a superior authority, conspiracy, and the attempt to forment insurrection.' How do you plead?"
Dilemma - Dual dilemma
Choose a personnel that does not have an attribute > 6 to be stopped. If you cannot, for each headquarters mission you command, randomly select a personnel to be killed.
Characteristics: killer dilemma.
Requires: Headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Triage ( The Next Generation)
Prioritizing the most urgent cases first, as Dr. Crusher did on Rutia IV, requires swift evaluation and unbiased medical judgment to save as many lives as possible.
Dilemma - Planet dilemma
One personnel (random selection) is killed unless you "stop" a personnel with Biology or MEDICAL. To get past requires INTEGRITY>22 remaining.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at Jul 8th, 2012. Please support openCards and validate game text of this card!
Triage ( Second Edition - ST1E compatible)
"Don't be afraid. There's a lot of bleeding, but it's not as bad as it looks."
Dilemma - Planet dilemma
Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Under Fire ( Blaze of Glory)
While on a medical mission to Ajilon Prime in 2373, Julian Bashir found himself in the middle of a live combat situation.
Dilemma - Planet dilemma
Immediately probe (then place probe card atop draw deck):
, , , : Kills two personnel (random selection).
Otherwise: "Stops" one personnel (random selection).
Characteristics: killer dilemma.
Requires: affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Under Pressure ( Captain's Log - ST1E compatible)
"I'm going to need your help. Someone's got to defuse this thing."
Dilemma - Space dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Astrometrics, Engineer, and Navigation or Biology, Medical, and Science, randomly select a personnel to be killed. You may randomly select two personnel to be stopped to prevent this.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Unknown Microorganism ( Reflections II - ST1E compatible)
"I was walking along, minding my own business, making a simple geological sweep and something stuck me in the leg."
Dilemma - Planet dilemma
Unless you have Biology, Medical, and Science or 2 Security and a non-Hand Weapon equipment, randomly select a personnel to be killed, all of your other personnel are stopped, and this dilemma returns to its owner's dilemma pile.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Unscientific Method ( Official Tournament Sealed Deck)
As part of his plan to steal the newly developed metaphasic shield technology, Jo'Bril sabotaged the initial testing, faked his own death and killed the inventor.
Dilemma - Dual dilemma
Assassin kills most CUNNING SCIENCE personnel present who does not have Greed or Treachery. To get past requires CUNNING > 24 remaining.
Characteristics: killer dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Volcanic Eruption ( Voyager)
Many planets suffer from geological instabilities. This can cause problems for unsuspecting - and unprepared - guests.
Dilemma - Planet dilemma
Place on planet if no facility is on planet. Now and start of every player's turn, randomly kills one of their personnel present. Nullified if Thermal Deflectors is in play.
Characteristics: killer dilemma, place on planet.
Card logging info: Logged by openCards team at May 1st, 2009.
Warp Bubble Mishap ( The Next Generation)
When one of his warp field experiments trapped his mother in a collapsing warp bubble, Wesley was fortunate an expert was on hand to aid in her rescue.
Dilemma - Space dilemma
One personnel (random selection) is killed unless you "stop" a personnel with Physics or SCIENCE. To get past requires CUNNING>24 remaining.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at Jul 8th, 2012. Please support openCards and validate game text of this card!
Warp Bubble Mishap ( To Boldly Go - ST1E compatible)
"When Beverly Crusher was caught in the static warp bubble, she created her own reality. ... I cannot enter it, any more than I can enter her thoughts. ... Together, we may be able to open a gateway for her."
Dilemma - Space dilemma
Choose a personnel who has Physics or Science to be stopped. If you cannot, randomly select a personnel to be killed.
Characteristics: killer dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Xindi Test Strike ( Broken Bow)
Even the small-scale test of the Xindi weapon in 2153 caused massive destruction.
Dilemma - Planet dilemma
Special icons:
Kills two personnel (random selection), and discards one personnel or empty ship (opponent's choice) at a corresponding time location. Nullify with 3 SECURITY OR a Xindi.
Characteristics: Alternate Universe icon dilemma, killer dilemma, time location related cards.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Your Galaxy Is Impure ( Holodeck Adventures)
The genetic density of Species 8472 is superior to all known forms of life. Any wound inflicted by them will spread infection throughout a victim's body, consuming it from the inside out.
Dilemma - Dual dilemma
Randomly select a personnel to be killed. Place on mission. At the start of each mission or scouting attempt here, kills one personnel present (your choice). (Immune to Adapt: Negate Obstruction.)
Characteristics: Species 8472-related dilemma, killer dilemma, place atop mission.
Card logging info: Logged by openCards team at May 1st, 2009.
Zaldan ( Alternate Universe)
Zaldans, who look human except for their webbed fingers, are infuriated by courtesy. They view it as insulting dishonesty.
Dilemma - Planet dilemma
Unless 2 Treachery OR a disruptor OR Wesley Crusher OR Exobiology present, kills two Away Team members who have Diplomacy (random selection).
Characteristics: killer dilemma.
Requires: disruptor.
Card logging info: Logged by openCards team at May 1st, 2009.