Devices which allow quick remote activation of a transporter when in danger.
Beam your Personnel up or down at any time, except during a dilemma (unless specifically permitted). May be used during battle before the winner is determined.
Rule hint for this card
This card has an erratum:
Clarification that you can only beam you own personnel.
Game text before errata: "Beam Personnel up and down at any time, except during a dilemma (unless specifically permitted). May be used during a battle before the winner is determined."
Taken form Glossary - Version 1.9.5.This card has an clarification:
With the exception of Firestorm, this interrupt may not be used to escape a dilemma. Beaming your personnel “up or down” includes beaming them between ships or between a ship and facility at the same location (including a landed ship). You may play this interrupt at any point from the initiation of a personnel battle up to the point of determining the winner, either before or between combat pairings. You may not interrupt a combat pairing. If you remove all your personnel from a personnel battle with this interrupt before any personal combat takes place, the battle is cancelled and there is no winner or loser, but all participants are “stopped.”
You may play this interrupt to beam personnel to or from the ship after the initiation of a ship battle and before the actual attack, between the attack and the return fire, or after damage is assigned and before the ship is destroyed.
Taken form Glossary - Version 1.9.5.Card logging info: Logged by openCards team at May 1st, 2009.
Common card from Premiere BB (Copyright 1994 by Decipher)
Image Source: The Next Generation - Timescape (Season 6 - Episode 25)
UCT-ID : ST1E 1 C 114 (manufactor info on card: none)
Print-Style : color (standard) / black border / non-foil
List of "reprints" for Emergency Transporter Armbands:
Also see here for all trade lists with any card fom "Premiere BB".