With advanced technology, personnel can work together to survive natural phenomenon such as the firestorms on Bersallis III.
Dilemma - Planet dilemma
Kills all Away Team members with INTEGRITY<5 unless thermal deflectors present (but Away Team may escape using Emergency Transporter Armbands). Discard dilemma.
Characteristics: killer dilemma.
Rule hint for this card
This card has an erratum:
Clarification about timing and escape option by Emergency Transporter Armbands.
Game text before errata: "All Away Team members with INTEGRITY < 5 are killed unless Thermal Deflectors present OR Away Team escapes using Emergency Transporter Armbands. Discard dilemma."
Taken form Glossary - Version 1.9.5.This card has an clarification:
The original text on this dilemma referring to Thermal Deflectors is redundant; that event specifies that it nullifies Firestorm.
Taken form Glossary - Version 1.9.5.Card logging info: Logged by openCards team at May 1st, 2009.
Promotion card from Collector's Tin (Copyright 1994 by Decipher)
Image Source: The Next Generation - Lessons (Season 6 - Episode 19)
UCT-ID : ST1E 1 P 25 (SB) (manufactor info on card: none)
Print-Style : color (standard) / silver border / non-foil
List of "reprints" for Firestorm:
- "THE MONSTER! THE MONSTER! AND IT KEEPS GETTING STRONGER!" by Jason Beyer
- "Yesterday's Enterprise" by Richard DeLashmit
- "Worlds, Day 1" by Jason Beyer
- "Andreas Dietrich - Worlds" by Odofounder
- "[OTF] An Education in Rebellion" by nuttersuclan
To see all decks with this card click here.
Create your own Deck in the ST1E deck section!There are 5 entries for Firestorm (ST1E 1 P 25 (SB)) at the Tradeplace (3 haves and 3 wants). Click here to see all trade list entries for this Promotion card!
Also see here for all trade lists with any card fom "Collector's Tin".