Flash Plasma Storm
Dilemma Kills each Away Team member who has both STRENGTH < 6 (ignoring hand weapon enhancements) and CUNNING < 9. Nullified if you have Thermal Deflectors in play. Characteristics: killer dilemma. Card logging info: Logged by openCards team at May 1st, 2009. | ![]() |
This Card-Review article was written by Kim and Allen Gould and was published first on "Decipher's Website (decipher.com)" at May 9th, 2001.
Do you remember playing Romulan before Thermal Deflectors
? Do you remember the pain of a Firestorm
? Haven't you ever wanted to turn that firepower back on those Feds who made you eat flame? Here's your chance.
While Firestorm targets INTEGRITY, Flash Plasma Storm targets a combination of STRENGTH and CUNNING. If they're not strong enough or smart enough to get out of the way, they're toast. And yes, you'll want some PADDs to help you through this - to be "smart enough", you need CUNNING of at least 9. Those battle hungry decks with the multiple hand weapons won't find them any help - they're ignored when checking STRENGTH here. (What - you thought you could shoot your way out of this one?)
Mission specialists often fall prey to Plasma. Those 5 or 10 points may be enough to force your opponent to attempt another mission. Combine the Flash kill with a filter such as Chula: the Chandra, to make later kills more successful.
Combos:
- Flash Plasma Storm + Hide and Seek
+ Subspace Fracture
: Take out the weakest universal, stop the unique personnel, and kill the rest. - Flash Plasma Storm + your opponent's mission specialists at Hunt for DNA Program
: Benjamin Maxwell
or Norah Satie
for Leadership? Dead. Alyssa Ogawa
for Biology? Dead. Dr. Royce for Archaeology? Dead. Ocett
for Computer Skill? Dead.
