Many species send specially designed scout ships into unexplored sectors of space. If the species is aggressive, the arrival of a scout ship is a harbinger of trouble.
Dilemma - Dual dilemma
Opponent may download to this location one scout ship with one or two universal crew members. That ship may (if possible) initiate battle against you or move away.
Requires: Scout.
Rule hint for this card
This card has an clarification:
If you download a scout ship (see characteristics) when your opponent encounters this dilemma, you must also download at least one compatible universal crew member. (This is not a report with crew action.)
The downloaded ship may initiate battle (if the ship has a leader, a matching personnel, and no affiliation restrictions), move away (if the ship is staffed for movement), or do nothing. A landable ship may “move away” by landing on the surface of a planet at the same location but may not move to another location and then land. The ship and crew may not perform any other actions until your turn unless a card specifically allows it.
Taken form Glossary - Version 1.9.5.Card logging info: Logged by openCards team at May 1st, 2009.
Virtual card from Virtual Promos (by The Continuing Committee)
Image Source: Voyager - Phage (Season 1 - Episode 5)
UCT-ID : ST1E 0 VP 166 (manufactor info on card: 166 VP)
Print-Style : color (standard) / black border / foil / alternate image (in comparison with the first print)
Additional openCards collector info: Tournament Promo - Series K
List of "reprints" for Scout Encounter:
- "Hirogen deck Worlds 2018" by Peter Hill
- "BajRom" by Michael Van Breemen
- "Rohrmulan Reunification" by Meinhard S. Rohr
- "Under Pressure" by Paddy Tye
- "Episode 12b: How to recognise different trees from quite a long way away.... No. 1.... The Larch" by Paddy Tye
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