Aggressive Behavior
Dilemma Unless 2 Anthropology OR Leadership, Anthropology, and CUNNING > 35 present, ship is damaged and one crew member is killed (random selection). Characteristics: damage dilemma, killer dilemma. Card logging info: Logged by openCards team at May 1st, 2009. | ![]() |
This Card-Review article was written by Kate De Stephen and was published first on "Decipher's Website (decipher.com)" at Apr 12th, 2001.
So there you are in a tournament. You have built a killer all-space mission strategy. You are ready for anything in space. You have plenty of ENGINEERS for Scows and the like, you have plenty of OFFICERS for those Maglock
s, you also have tons of Navigation, Astrophysics, Stellar Cartography, and even Physics and Transporter Skill. You have everything you can think of to pass any Space or Space/Planet Dilemma. You're sailing along through dilemma combos until you hit a card called Aggressive Behavior. What?? I need Anthropology in Space? Well, so much for that mission.
As you can see, it is possible to really catch someone off guard in space with this dilemma. Not only is it difficult to pass with a traditionally space-mission-oriented crew, it is a wall. This guy keeps attacking until your crew's social scientists can figure out what it wants.
Combos:
- Strict Dress Code
+ Aggressive Behavior: Diplomacy, Anthropology, and Leadership often go hand in hand, and if there is no Diplomacy, than the choice is yours. - Aggressive Behavior + Gravimetric Distortion
+ The Cloud
+ Battle Bridge Side Deck: Chances of at least one of these dilemmas hitting are pretty high since they each require a very different combination of skills and classifications. Couldn't hurt to take a few folks out in the process, making it even more difficult to pass the next dilemma. - Aggressive Behavior + Abandon Ship!
This Dilemma damages, making an unsuspecting crew easy prey for capture-happy Romulans or organ-hungry Vidiians.
