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Chief Engineer Scott

    Chief Engineer Scott

    Mr. Scott is chief engineer of the I.S.S. Enterprise. A relentless taskmaster. His department has the highest rate of turnover on the ship.

    Federation Federation icon  Personnel Personnel
    Gender: male. Species: Human.
    Command & Staffing abilitys: Staff Alternate Universe Terran The Original Series
    Icons (other): Mirror Quadrant
    Classification: ENGINEER
    Red Dot ENGINEER   Red Dot Transporter Skill   Red Dot Stellar Cartography  
    Red Dot Physics   Red Dot If on a Mirror Quadrant The Original Series ship, it is attributes all +2.
    INTEGRITY: 5  CUNNING: 8  STRENGTH: 7

    Characteristics: Affiliation Federation affiliation, Original Series The Original Series, Terran Terran, Chief engineer, any Scotty, Human species.
    Requires: Original Series The Original Series.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Chief Engineer Scott
    List of mirror universe related cards for Chief Engineer Scott:
    - Mr. Scottimage (15 R+ 61) from The Motion Pictures The Motion Pictures

    This Card-Review article was written by Joeri Hoste and was published first on "Decipher's Website (decipher.com)" at Nov 10th, 2000.

    Firmly holding the reins of terror in the Engineering Section aboard the Imperial Starship Enterprise, we find Chief Engineer Scott, every junior ENGINEER's worst nightmare...

    Much like his counterpart in our universe, Chief Engineer Scott has his ways (although they be a bit different) to boost efficiency aboard a variety of ships, thus considerably increasing the profitability of the Imperial Fleet's deployment. With the same level of ENGINEER skill as our trusted Mr. Scott, Chief Engineer Scott is one of the most, if not the most, valued ENGINEERs in the Terran Empire. Of course there would be no mistaking one for the other...

    Well versed in Stellar Cartography and the field of Physics, the Chief will serve you well in more than a handful of missions and he'll guide the ship around various Navigational Hazards and Quantum Fissures. His excellence in Transporter Skill will seek out any Orion Syndicate Bomb, work around those nasty Energy Conversions when hopping from universe to universe and help you Mine that valuable Dilithium. He'll even rid the ship of pesky Tribbles (oh, yes, that universe has them too!). How about some extra versatility with the help of some The Original Series Equipment such as the Classic Tricorder; Chief Engineer Scott will get the job done by any means necessary!

    But why not have best of both worlds...erm...universes as you can have both versions in play, satisfying almost any ENGINEER and Space dilemma need you will encounter...

     

    Combos:

    • Chief Engineer Scott + Mr. Scott + I.S.S. Enterprise: 10-10-10, "10 is the magic number..."
    • Chief Engineer Scott + Repair Mission + Explore Dyson Sphere + Study Nebula: Crossing over is a highly profitable venture indeed!
    • Chief Engineer Scott + Mr. Scott + Montgomery Scott: ENGINEER overkill anyone?
    • Chief Engineer Scott + Emblem Of The Empire + Nor: Federation Processing Ore At Maximum Efficiency!!