A crew can go insane from lack of REM (rapid eye movement) sleep.
Dilemma - Dual dilemma
Entire crew or Away Team dies in three of your full turns unless 3 MEDICAL present OR ship returns to outpost first.
Requires: Outpost.
Rule hint for this card
This card has an erratum:
Clarification that crew or Away Team is effected by this dilemma and first sentence of game text was deleted because it's irrelevant for game play.
Game text of fist print: "No one aboard can dream. Entire crew dies in three of your full turns unless 3 MEDICAL present OR ship returns to outpost first.".
Taken form Glossary - Version 1.9.5.This card has an clarification:
This dilemma affects only the crew or Away Team that attempted the mission and encountered the dilemma. It will not affect other personnel who later join the Away Team, or other crew members if the Away Team beams back to a ship.
Either cure (returning to and docking at an outpost, or bringing 3 MEDICAL to the affected personnel) earns the 5 point bonus. Returning to another type of facility does not count.
Taken form Glossary - Version 1.9.5.Card logging info: Logged by openCards team at May 1st, 2009.
Uncommon card from Premiere BB (Copyright 1994 by Decipher)
Image Source: The Next Generation - Night Terrors (Season 4 - Episode 17)
UCT-ID : ST1E 1 U 47 (manufactor info on card: none)
Print-Style : color (standard) / black border / non-foil
List of "reprints" for REM Fatigue Hallucinations:
- "KLINGONEN [Sieg über Kazon beim Berliner 1E Open Constructed Turnier]" by Fähnrich ehrenh. Celina
Create your own Deck in the ST1E deck section!There are 14 entries for REM Fatigue Hallucinations (ST1E 1 U 47) at the Tradeplace (10 haves and 11 wants). Click here to see all trade list entries for this Uncommon card!
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