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Smoke Bomb

    Smoke Bomb

    Small, hand-held device used to create a diversion in combat situations. Used by Deep Space 9 personnel during battle against occupying forces from the Circle.

    Interrupt Interrupt

    Plays at start of personnel battle; any or all of your non-Borg personnel may hide from that battle. OR Plays to "stop" one crew or Away Team where you have personnel present.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Smoke Bomb

    This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Jul 11th, 1998.

    Smoke Bomb is a great way to avoid being overwhelmed by an opponent's massive battling force. Or maybe there are just one or two specific personnel you'd like to keep hidden - a weak, but valuable personnel, or maybe the one your Borg opponent has targeted as their counterpart. Smoke Bomb's second function is arguably the more useful, however. If you can get personnel present with your opponent's, you can halt their mission attempts just when it's least convenient.

    Maybe when there's only one dilemma remaining (you can't play interrupts between the last dilemma and the solving of a mission, unfortunately for the Smoke Bomb user), or just before they're going to breeze by a self-seed you were counting on for extra points. Of course, it can work just as well for saving your own personnel from a grizzly fate. Did you just hit The Sheliak} and realize you're a bit short on INTEGRITY? Throw up a Smoke Bomb, and you won't have to face the {Q} that will probably follow.

    Combos:

    • Smoke Bomb + {Open Diplomatic Relations}: Just because your opponent is attempting mostly space missions doesn't mean you can't get personnel of your own present with them to blow Smoke in their faces.
    • {Lack of Preparation} + {Undetected Beam-In} + Smoke Bomb: Download Talon and Assault Drones right to your opponent's ship or Away Team and then "stop" their mission attempt. You can then reveal {Assimilate Counterp and realize you're a bit short on INTEGRITY? Throw up a Smoke Bomb, and you won't have to face the Qimage that will probably follow.

      Combos:

      • Smoke Bomb + Open Diplomatic Relationsimage: Just because your opponent is attempting mostly space missions doesn't mean you can't get personnel of your own present with them to blow Smoke in their faces.
      • Lack of Preparationimage + Undetected Beam-Inimage + Smoke Bomb: Download Talon and Assault Drones right to your opponent's ship or Away Team and then "stop" their mission attempt. You can then reveal Assimilate Counterpartimage on your turn to snatch up your opponent's crew for yourself - before they have scored points with them.