The Next Emanation | openCards

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The Next Emanation

    The Next Emanation

    Believing themselves bound for an afterlife, the Vhnori used a device to send their dead through spectral ruptures, unaware the bodies were being sent to decompose on distant asteroids.

    Event Event
    Special icons: Hidden Agenda Countdown 2

    Seeds or plays on table. Opponent’s non-❖  personnel discarded from play are placed under here instead of in discard pile.

    Rule hint for this card

    This card has an erratum:

    Futher game text: "Seeds or plays on table. Opponent's non-❖  personnel discarded from play are placed under here instead of in discard pile. (Immune to Kevin Uxbridge.)". Futhermore it has no countdown icon before.

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    The Next EmanationThe Next Emanation (first version)

    This Card-Review article was written by Chris Heard and was published first on "Decipher's Website (decipher.com)" at Apr 9th, 2001.

    Heaven. Hell. Sto-Vo-Kor. Valhalla. The Divine Exchequer. The Celestial Temple. Norfolk.

    Many humanoid species both inside and outside the Star Trek universe have wondered where sentient beings "go" when they die. In the Star Trek CCG, the answer is usually "the discard pile." Unlike the Hebrew She'ol or the Klingon Gre'thor, however, the Star Trek CCG discard pile is by no means a place of no return. Through ore processing, conducting services, and the use of cards like Regenerateimage and Res-Qimage, any number of "dead" personnel can be restored to "life" and mission-solving or dilemma-busting glory.

    The Next Emanation allows you to give your opponent an alternate answer to the question of the destination of the dead. Instead of going to the discard pile, your opponent's discarded personnel may be directed to your Next Emanation. They're still discarded, no longer in play (not even for uniqueness), so The Next Emanation doesn't prevent your opponent from playing another copy. But since the various methods of retrieving personnel from the discard pile won't work with The Next Emanation, your opponents will have to be more careful with their humanoid resources. This is especially true in a Warp Speed environment, where the rush of the game and the promise of one automatic regeneration might heighten your opponent's risk-taking instincts.

    Combos:

    • The Next Emanation + Long Live the Queenimage: With their non-universal personnel under your Next Emanation and six universal personnel removed from play when they Regenerate, your opponent's Regenerates will not be sure shots to personnel recovery. Add multiples of Burial Groundimage to further drain your opponent's discard retrieval options.
    • The Next Emanation + Doppelgangerimage and/or Klingon Painstikimage: Make sure that your opponent's personnel don't come back again, even if they've been stocked in multiples for use with the Delta Quadrant Subspace Scission.