Fair Play | openCards

You are here

Fair Play

    Fair Play

    When Miles O'Brien discovered his publicized racquetball match was unfairly influenced by an alien gambling device, he refused to take advantage of an unfair situation.

    Event Event
    Special icons: Hidden Agenda Referee

    Seeds or plays on table; may not be nullified. No player may solve an opponent's unique mission unless its point box shows at least 40 points OR both players have a copy of it in play.

    Rule hint for this card

    This card has an erratum:

    Both players must have a copy of the same mission in play to solve that mission.

    Game text before errata: "Seeds or plays on table; may not be nullified. No player may solve an opponent's unique mission unless its point box shows at least 40 points OR both players tried to seed a copy of it."

    Taken form Glossary - Version 1.9.5.

    This card has an clarification:

    Activating this hidden agenda event is a valid response to solving a mission, a subaction of the mission attempt. After the last seed card has been resolved, check conditions (having a matching affiliation personnel and the mission requirements present) for solving the mission, after which your opponent may respond by activating Fair Play, which prevents solving the mission. It is not a valid response to the initiation of a mission attempt, because it does not specifically modify a mission attempt. See actions - step 2: responses.

    You may not solve your opponent’s unique mission without a point box (e.g., Q’s Planet). Espionage cards or other cards that allow you to attempt missions of other affiliations will not allow you to solve an opponent’s unique mission if this event is in play.

    Taken form Glossary - Version 1.9.5.

    OTF "Banned card list"

    This card is part of the actual OTF banlist published by The Continuing Committee - please don't use Fair Play in official OTF tournaments.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Fair PlayFair Play (first version)

    This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Jan 11th, 1999.

    It seeds, and it absolutely may not be nullified. If you're looking for THE way to stop mission thieves, look no farther than Fair Play. There are a few restrictions. Universal missions are not protected, nor are missions worth 40 points or better. And if your opponent tried to seed a copy of the mission after you had already placed yours... well, fair is fair.

    But balance those minor handicaps with the most valuable feature of this event, its Hidden Agenda icon. Because it blocks your opponent from solving your mission, it may be revealed as a valid response to "undo" any attempt to do so. In other words, you can wait for your thieving opponent to overcome all the dilemmas seeded at one of your missions, then reveal Fair Play. No points for them; meanwhile, they've "graciously" cleared out all the dilemmas, leaving a risk-free mission for you!

    Combos:

    • Fair Play + Post Garrisonimage: Want to force your opponent into a battle? Use Fair Play to keep them from solving your missions, and then Post Garrisons at as many of theirs as you can. They'll have to pick a fight with you just to get a chance at scoring points!
    • Fair Play + planet missions all below 35 points: The ultimate in thief protection. Neither non-Borg nor Borg players will be able to get your planet missions. (And you could always use Assign Mission Specialistsimage to make up for your modest choices.)