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Ancestral Vision

    Ancestral Vision

    Tribal lore tells of Sky Spirits who guided the Rubber Tree People in Earth's distant past. When Chakotay found the Spirits' home in the Delta Quadrant, he was beset with visions of his ancestors.

    Event Event

    Seeds or plays on a Delta Quadrant planet. End of each turn, if your Honor personnel who has INTEGRITY > 7 is present, draw an extra card. (May not be nullified if Chakotay present.)

    Characteristics: additional card draws.
    Requires: Delta Quadrant Mission.

    Rule hint for this card

    This card has an erratum:

    Only one extra card draw is now possible. New effect if Chakotay present (and no longer "any Chakotay)".

    Game text before errata: "Seeds or plays on a Delta Quadrant planet. End of each turn, if your Honor personnel who has INTEGRITY > 7 is on planet, draw an extra card (or two if personnel is any Chakotay)."

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Ancestral VisionAncestral Vision (first version)

    This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at May 18th, 2001.

    Here's something special for those who brave the Delta Quadrant. Set up Ancestral Vision on a Delta mission, and the right personnel can keep you in card draws for the game. There are many choices who meet the requirement of Honor and INTEGRITY > 7. Some of the Delta natives include Taborimage, Kardenimage, and Danara Pelimage.

    ...and of course, Chakotay. If you can possibly manage it, he's the man you want for this job, because he'll get you two extra card draws at the end of a turn instead of one. Just think of it - three cards to end every turn with. You'll probably have to work a bit, protecting Chakotay from an opponent who will definitely want to remove him, but for that kind of benefit, it's worth the effort!

    Combo:

    • Ancestral Vision + The Traveler: Transcendenceimage: Since Ancestral Vision affects your end of turn card draw, more than one copy of it won't do you any good - it's not cumulative. But that doesn't stop you from combining it with other ways to draw extra cards. There's The Traveler: Transcendence, the 35th Rule of Acquisitionimage... all you'll really need are ways to play all those cards.