Bat'leth
Each of your Klingons present is STRENGTH +2, and in each battle one of them may mortally wound one adversary they just stunned. (Cumulative.) Characteristics: Blade weapon, Hand weapon. Card logging info: Logged by openCards team at May 1st, 2009. | |
This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Aug 31st, 1999.
Bat’leth by Evan Lorentz Klingon fans have been waiting a long time for this card to appear in an expansion. Now that it's here, you'd better believe you'll be seeing it in a number of decks. While the STRENGTH +2 bonus is similar to that of the Klingon Disruptor, this weapon does not enhance Non-Aligned personnel. In exchange, you pick up the ability to mortally wound one adversary your Klingon just stunned. It's perfect when you need to get rid of one particular personnel, so don't automatically spend the ability at the first opportunity.
Combo:
- Bat'leth + Bat'leth + Bat'leth: They're cumulative, so go ahead and pile 'em up. Bat'leth + Fek'lhr: He'll stun anyone he pairs with in all but the most extreme cases. A Bat'leth (and Disengage Safety Protocols, of course) turns him into a one-beast wrecking crew.