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Incident Get It Done

    Get It Done

    Incident Incident

    Plays on table. Once each turn, you may place two TNG cards from hand on the bottom of your deck to choose: make a unique TNG personnel attributes +2 until end of turn OR make a TNG ship range +2 until end of turn OR shuffle the bottom three personnel and/or ships from your discard pile into your draw deck. After any use, discard incident OR discard a TNG card from hand. (Captain's Order.)

    Characteristics: "Captain's Order"related cards, manipulate your discard pile.
    Requires: "Continuing Mission"-related cards.

    Card logging info: First edited by Telak at Jul 8th, 2012. Please support openCards and validate game text of this card!
     

    ST1E libraryCollector's Info

    Virtual card from The Next Generation The Next Generation (by The Continuing Committee)
    Image Source: The Next Generation - Chain of Command, Part I (Season 6 - Episode 10)
    UCT-ID : ST1E 21 V 26 (manufactor info on card: 26 V)
    Print-Style : color (standard) / black border / non-foil
    No "reprints" for this card (no cards published with same title and game text in another expansion or with another collection info).

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    ST1E libraryDecks

    Latest 5 Decks with this card (or with a reprint of this card):
    - "Redemption - Klingon Starter" by Paddy Tye
    - "Menage a Troi - Ferengi Starter" by Paddy Tye
    - "The Next Phase - Romulan Starter" by Paddy Tye
    - "Second Chances - Federation Starter" by Paddy Tye
    - "Yes, I Am Serious" by Dan Hamman
    To see all decks with this card click here.
    Create your own Deck in the ST1E deck section!

    openCards tradeplaceTradeplace references

    Because this is a virtual non-promo card, it's not listed in the Tradeplace.