Deactivation | openCards

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Interrupt Deactivation

    Deactivation

    Command codes, known only to key personnel, are needed to disable many system-level instructions.

    Interrupt Interrupt

    Nullifies Auto-Destruct Sequence (unless Fractal Encryption Code present), Red Alert! or Static Warp Bubble. OR Erases any Away Team of only Hologram personnel. (Captain's Order.)

    Characteristics: "Captain's Order"related cards.
    Requires: Hologram "species".

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    ST1E libraryCollector's Info

    Common card from First Contact First Contact (Copyright 1997 by Decipher)
    Image Source: Motion picture "Star Trek: First Contact" (1996)
    UCT-ID : ST1E 4 C 48 (manufactor info on card: none)
    Print-Style : color (standard) / black border / non-foil
    No "reprints" for this card (no cards published with same title and game text in another expansion or with another collection info).

    ST1E libraryCard-Reviews

    - "Deactivation" by Neil Kirby at Jan 11th, 1998
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    ST1E libraryDecks

    Decks with this card (or with a reprint of this card):
    - "1. Platz - DM 2000" by Christian Schopmans
    Create your own Deck in the ST1E deck section!

    openCards tradeplaceTradeplace references

    There are 27 entries for Deactivation (ST1E 4 C 48) at the Tradeplace (84 haves and 1 wants). Click here to see all trade list entries for this Common card!
    Also see here for all trade lists with any card fom "First Contact".