"A resistance organization is structured into cells - autonomous groups of ten or twenty people. ... Smaller groups are safer - they're harder to track down."
Plays in your core. When combat or an engagement involving your card begins, you may destroy this event to prevent that combat or engagement and stop each personnel and ship involved.
Requires: affiliation.
Rule hint for this card
OTF-Conversion-Rules:
This card have been fully converted from 2E into 1E under OTF rules - please use Resistance Tactics from Crossover instead.
Card logging info: Logged by openCards team at Jan 1st, 2008.
"Resistance Tactics" is a backward compatible card form the Second Edition expansion Second Edition - ST1E compatible (Copyright 2002 by Decipher).
See collectors infos for this card in the Second Edition section under the UCT-ID: ST2E 1 R 109.
Also see here for all trade lists with any card fom "Second Edition - ST1E compatible".