The Rohan / Trust deck | openCards

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The Rohan / Trust deck

    Gandalf icon Moria icon

    This Deck was build by Matt Clemans and was published first on "Lord of the Rings Online (lotrtcg.decipher.com)".

    The Rohan / Trust deck

    Deck listing:

    Adventure path:

    Cavern Entrance (4 U 355)
    Caves of Aglarond (4 U 352)
    Helm's Gate (4 U 349)
    Horse-country (4 U 326)
    Orthanc Library (4 U 362)
    Plains of Rohan Camp (4 U 333)
    Stables (4 U 339)
    Westemnet Hills (4 U 344)
    Wizard's Vale (4 U 359)

    Starting fellowship:


    Draw deck - "free" cards (35):
    Gandalf Ally (2):
    Albert Dreary, Entertainer From Bree (1 R 69)
    Treebeard, Oldest Living Thing (4 C 104)
    Gandalf Artifact (2):
    Gandalf's Staff, Walking Stick (4 R 91)
    Narya (3 R 34)
    Gandalf Companion (4):
    Gandalf, The White Wizard (4 C 90)
    Gandalf Condition (4):
    Betrayal of Isengard (3 R 29)
    Hearken to Me (4 R 94)
    Trust Me as You Once Did (3 U 35)
    Gandalf Event (6):
    A Wizard Is Never Late (1 R 87)
    Deep in Thought (3 C 30)
    Servant of the Secret Fire (1 R 83)
    Gandalf Possession (1):
    Shadowfax (4 R 100)
    Rohan Ally (1):
    Weland, Smith of the Riddermark (4 U 295)
    Rohan Companion (2):
    Éomer, Third Marshal of Riddermark (4 R 267)
    Rohan Condition (2):
    Thundering Host (5 R 94)
    Rohan Event (2):
    Simbelmynë (4 R 289)
    Rohan Possession (7):
    Brego (4 U 263)
    Éomer's Spear (4 U 268)
    Éowyn's Sword (4 R 272)
    Firefoot (4 R 274)
    Herugrim (4 U 280)
    King's Mail (4 R 284)
    Rider's Mount (4 C 287)
    Shire Companion (1):
    Sam, Son of Hamfast (1 C 311)
    Shire Possession (1):
    Sting, Baggins Heirloom (5 R 116)

    There are no "shadow" cards in this draw deck.

    Hints & strategie notes for this Deck

    With the release of The Battle of Helm's Deep expansion, the ever popular Trust Me As You Did deck archetype has undergone some changes. Grima, Chief Counselor makes the Gimli/Legolas start much more risky to play, while the introduction of two new Rohan Companions with the Gandalf signet makes a single culture Trust deck much more viable. Here we'll look at how the Gandalf signet versions of Eowyn and Theoden can be used to create a solid Trust deck that is not vulnerable to either Grima, Chief Counselor, or Grima, Wormtongue.

    The first thing to note about our new starting fellowship is that they both have similar special abilities. As the first companions that allow you to play possessions out of the Fellowship phase, Theoden and Eowyn provide some interesting strategic choices. No longer will you have to worry about the three cards on a companion that can trigger Grima, Wormtongue - any possessions he sends back can be replayed in the same phase. Also, you can choke your opponent of some pool by playing your expensive Rohan possessions in Maneuver, after she has played her minions. One important thing to remember is that even if there are no allies to heal for Theoden or no wounds to heal on Eowyn, you can still use their text to play possessions on them.

    Another side affect of being able to play possessions in Maneuver is that Simbelmyne looses some of its potency. Since it requires you to play the card you've pulled from your deck, you lose the benefits of playing possessions after the fellowship phase. Simbelmyne is still useful, however, for pulling Eomer and his possessions.

    If this article is about the Gandalf culture, what are we doing talking so much about Rohan? Well, it's important to understand how the new Theoden and Eowyn work, because they create a strong synergy with the Gandalf culture, which feeds off of twilight remaining in the pool in the Maneuver and Skirmish phases. The Gandalf that works best in this deck is Gandalf, The White Wizard. Since he gets stronger when there is at least three twilight in the pool during his skirmish, the abilities of our starting companions gain extra power. When armed with the right staff and steed, Gandalf becomes capable of killing almost any minion in the game in one hit. Also, extra twilight during the Maneuver phase allows the Free Peoples player to make use of Deep in Thought. This previously underused card becomes extremely powerful when you can reliably add pool during the Maneuver phase - discarding all your opponent's conditions while leaving your own intact.

    One drawback to this deck is that it needs to be able to cycle through cards quickly. In order to facilitate this, I've paired it with a fast-cycling Moria shadow. Many of the sites on the path favor the Shadow side of the deck since you'll need to pull out all the tricks to slow your opponent down.