(2) Pest Control ( Balance of Terror)
Space Dilemma
Unless you have 2 Engineer and 2 Exobiology or Transporters, 2 Treachery, and Cunning > 34, randomly select two personnel to be stopped and place this dilemma in your core. At the start of each of your turns, discard the top card of your deck.
"I want these off the ship. I don't care if it takes every man we've got, I want them off the ship."
Characteristics: "place in core" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, manipulate opponent's deck.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(2) • Kir'Shara ( What You Leave Behind)
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When your Dissident present is stopped by a dilemma, you may make each player discard the top card of his or her deck.
"Quantum dating will confirm that it's from the time or Surak."
Characteristics: manipulate opponent's deck, manipulate your deck, Artifact.
Requires: Dissident.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Blue Match ( Lower Decks)
Event
Tsunkatse. To play this event, you must command three personnel. Plays in your core. At the start of your turn, you may make each player reveal the bottom card of his or her deck. If you reveal personnel with higher total Strength than each opponent, the first card you play this turn is cost -2.
"Whenever the Pendari landed a blow, our audience grew."
Characteristics: enhance your STRENGTH (other cards), plays in your core, manipulate opponent's deck, manipulate your deck, Tsunkatse, reduce your card play cost.
Requires: "affiliation".
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(2) Caught in the Act ( Necessary Evil)
Event
Capture. Plays in your core.
Order - Stop two of your personnel present together with an opponent's personnel at a non-headquarters mission to reveal the top card of that opponent's deck. If it is a personnel that opponent does not command, place him or her in your brig. (That opponent now commands him or her.) Otherwise, the opponent draws that card. You may do this only once each turn.
Characteristics: plays in your core, manipulate opponent's deck, Capture.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Changed History ( Reflections 2.0)
Event
Temporal. Plays in your core. When you win an engagement involving your ship, you may reveal the top card of the loser's deck. If it is a personnel you do not command, you may place him or her on that ship. (You now command that personnel).
"They mush have done it in the past. They went back and assimilated Earth."
Characteristics: take command (of opponent cards), plays in your core, manipulate opponent's deck, Temporal, ship related card.
Requires: engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Collateral Damage ( Necessary Evil)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost.
"There's method to their madness. They're inflicting considerable damage on the Klingons."
Characteristics: combat, engagement, kill opponent's personnel, plays in your core, manipulate opponent's deck, Assault, Maneuver.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Continuing Committee Hearing ( To Boldly Go)
Replicate - Discard the top card of your deck. (You may discard the top card of your deck when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Choose an opponent to discard the top card of his or her deck. Destroy this event.
"These are not nice people we're dealing with here."
Characteristics: manipulate opponent's deck, manipulate your deck, Replicate.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Deep Hatred ( Necessary Evil)
Event
To play this event, you must command three personnel. Examine your opponent's discard pile and choose an interrupt to remove from the game. Then examine his or her hand and deck and remove each copy of that interrupt from the game. He or she shuffles and replaces his or her deck. Destroy this event.
"I would rather die than pollute my body with Klingon filth."
Characteristics: manipulate opponent's deck, manipulate opponent's discard pile, manipulate opponent's hand, remove cards from the game (other cards), interrupt related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Defend Our People ( To Boldly Go)
Replicate - Discard a personnel from hand. (You may discard a personnel from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Each opponent places a random card from hand on top of his or her deck. Destroy this event.
"... one disaster after another keeps bringing us back together..."
Characteristics: manipulate opponent's deck, discard a specific card from hand, manipulate opponent's hand, Replicate.
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Discovered ( These Are The Voyages)
Event
To play this event, you must command three personnel. Search an opponent's deck and place up to two of those cards in that opponent's discard pile. Those cards cannot be personnel or ships. Then that opponent shuffles and replaces his or her deck. Remove this event from the game.
"I've ordered surveillance stepped up. If there are more intruders, we'll stop them."
Characteristics: manipulate opponent's deck, manipulate opponent's discard pile, remove cards from the game (this card), ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Far-Seeing Eyes ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may lose 5 points and destroy this event to examine your opponent's deck and remove two non-ship cards from the game. He or she shuffles and replaces his or her deck.
"A vessel of some kind is decloaking. ...It's a Romulan warbird."
"In Cardassian space?"
Characteristics: lose points, plays in your core, manipulate opponent's deck, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • Gatherers' Raid ( What You Leave Behind)
Crime. Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core.<BR>Order - Place a card from hand on this event to reveal a number of cards from the top of an opponent's deck equal to the number of Gatherers you command. For each event and interrupt revealed this way, you may draw a card.
Characteristics: place a card from hand on your event, plays in your core, manipulate opponent's deck, Crime, Decay, additional card draws, interrupt related card.
Requires: Gatherer.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Getting Under Your Skin ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. When you play an event in your core, you may reveal the top card of an opponent's deck. If it is a personnel, score 5 points. You may do this only once each turn.
"I look forward to seeing your station - while it's still here, that is. The way the war's going with the Federation, it may not be around much longer."
Characteristics: score points, plays in your core, manipulate opponent's deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Organized Terrorist Activities ( Necessary Evil)
Event
To play this event, you must command three personnel. Lose 5 points to make an opponent place his or her hand on top of his or her deck. Then you may examine that deck and choose a nonship card to remove from the game. He or she shuffles and replaces his or her deck. Remove this event from the game.
"I wish there were a better way to handle this thing. I really do. Nobody wants peace any more than the Maquis."
Characteristics: lose points, manipulate opponent's deck, manipulate opponent's hand, remove cards from the game (other cards), remove cards from the game (this card), ship related card.
Requires: affiliation, Maquis related.
Rule hint for this card
This card has an erratum: The Errata Team, acting on feedback from the community, has identified a loop that allows Organized Terrorist Activities to be recurred into a potential lockout situation, often in the very early parts of the game. For this reason, Organized Terrorist Activities has been changed to remove itself from the game (instead of "Destroy this event.").
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Peacemaker or Predator? ( Second Edition)
Event
Examine a number of cards from the top of an opponent's deck equal to the number of Leadership personnel you command. Replace those cards in any order. Destroy this event.
"The mighty Federation will fall before us."
Characteristics: manipulate opponent's deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Pickpocket ( Energize)
Event
Crime. To play this event, you must command a Thief. Plays in your core.
Order - Reveal the top card of an opponent's deck. If it is not a personnel, destroy this event. Otherwise, each of your Thieves is attributes +2 until the end of this turn. You may do this only once each turn.
Advanced technology is still susceptible to old-fashioned treachery.
Characteristics: enhance your personnel attributes (other cards), plays in your core, manipulate opponent's deck, Crime.
Requires: Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Planned Provocation ( Return to Grace)
Recall: 1. (While this event is in your discard pile, you may play it from your discard pile at cost +1, then remove it from the game.) To play this event, you must command three personnel. Choose an opponent to discard the top card of his or her deck. If that card was an event or an interrupt, you may draw a card. Destroy this event.
"...the Romulans have rarely attacked first."
Characteristics: manipulate opponent's deck, Recall, additional card draws, interrupt related card.
Requires: affiliation.
Card logging info: First edited by Telak at Jan 2nd, 2016. Please support openCards and validate game text of this card!
(2) Political Leverage ( Energize)
Event
Capture. Choose an opponent's personnel aboard a ship at the same mission as your staffed ship. Place that personnel in your brig. That opponent may discard the top four cards of his or her deck to prevent this. Destroy this event.
"...You've taken aboard a known criminal. You will turn him over to us."
Characteristics: manipulate opponent's deck, Capture, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Prejudice and Politics ( Second Edition)
Event
Plays in your core.
Order - If your Praetor or Senator is on Romulus, reveal the top card of an opponent's deck. If it is a personnel, that opponent places that card in his or her hand. Otherwise, score 5 points, and that opponent places that card on the bottom of his or her deck. You may do this only once each turn.
"The military does not dictate policy on Romulus."
Characteristics: score points, plays in your core, manipulate opponent's deck.
Requires: Romulus, Praetor, Senator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Reconfiguration ( Energize)
Event
To play this event, you must command two Engineer personnel. Shuffle any player's deck to draw a card. Destroy this event.
"Computer ... re-route the power flow in the Cargo Bay Four transporter through the auxiliary replicator system."
Characteristics: manipulate opponent's deck, manipulate your deck, additional card draws.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Red Match ( Lower Decks)
Event
Tsunkatse. To play this event, you must command three personnel. Plays in your core. At the start of your turn, you may destroy this event to make each player reveal the bottom card of his or her deck. The player that reveals the personnel with the highest total Strength scores 5 points. (In case of a tie, no player scores points.)
"Do whatever it takes to survive."
Characteristics: score points, enhance your STRENGTH (other cards), plays in your core, manipulate opponent's deck, manipulate your deck, Tsunkatse.
Requires: "affiliation".
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(2) • Romulan Intelligence Network ( Second Edition)
Event
Plays in your core. At the start of each of your turns, if you have a personnel at an opponent's planet mission, you may examine the top two cards of that opponent's deck. Place one of those cards on the bottom of that deck and the other one on top.
"What do you know of this human? ... I have received intelligence indicating he's on his way here."
Characteristics: plays in your core, manipulate opponent's deck.
Requires: affiliation, planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Staunch Determination ( Energize)
Event
Maneuver. Plays in your core. When an opponent's personnel is killed in an engagement involving your ship, you may destroy this event to make that opponent discard a number of cards from the top of his or her deck equal to that personnel's cost.
Long before the final offensive of the Dominion War, Cardassians were well known for fiercely defending their home territory.
Characteristics: plays in your core, manipulate opponent's deck, Maneuver, ship related card.
Requires: engagement, kill opponent's personnel, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Strafing Fire ( To Boldly Go)
Event
To play this event, you must command two ships. Destroy an event in an opponent's core. Then search that opponent's hand and deck and place each copy of that event in it's owner's discard pile. That opponent shuffles and replaces his or her deck. Destroy this event.
"The Cardassian ship relayed a distress signal, but it was cut off before they could tell us what was wrong."
Characteristics: destroy an event - in opponent's core, manipulate opponent's deck, manipulate opponent's hand, ship related card.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Tongo: Confront ( Strange New Worlds)
Event
Plays in your core.
Order - Stop your personnel to make each player discard the top card of his or her deck. The owner of the discarded card that has the highest cost scores 5 points. (In the case of a tie, each tied player scores.) You may do this only once each turn.
"I just hate to kick someone when they're down."
Characteristics: score points, plays in your core, manipulate opponent's deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Unseen Manipulations ( Energize)
Event
To play this event, you must command three Treachery personnel. Plays in your core. When an opponent begins the Execute Orders segment of his or her turn, if that opponent has not drawn two cards or played a ship this turn, he or she discards the top two cards of his or her deck.
"Excellent. Everything is proceeding as scheduled."
Characteristics: plays in your core, manipulate opponent's deck, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Bank Heist ( Energize)
Interrupt
Crime. When your Thief is facing a dilemma, choose an opponent to reveal the top three cards of his or her deck. That Thief gains one skill from each personnel revealed until the end of that dilemma. Replace those cards in the same order.
"Gentlemen, we just robbed the Bank of Bolias."
Characteristics: manipulate opponent's deck, Crime, enhance your skills (other cards).
Requires: Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Chance Observation ( Necessary Evil)
Interrupt
When your personnel is facing a dilemma, reveal the top three cards of an opponent's deck and make that personnel attributes +1 for each non-event card revealed. This effect lasts until the end of that dilemma.
"Serve me faithfully and you will be rewarded. Keep those lovely eyes on Commander Suran."
Characteristics: enhance your personnel attributes (other cards), manipulate opponent's deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Diplomatic Masquerade ( Energize)
Interrupt
When your Diplomacy personnel is facing a dilemma, reveal the top card of an opponent's deck. If it is a personnel, that personnel gains the revealed personnel's skills until the end of this dilemma.
"... now, how is it again, Pardek's tried to show me ..."
Characteristics: manipulate opponent's deck, enhance your skills (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Historical Monitor ( Matter of Time)
Interrupt
Temporal.
Order - Draw a card for each different Temporal event you command (limit 4). Then, reveal the top card of an opponent's deck. If it is not a personnel, shuffle this interrupt into your deck. Otherwise, remove this interrupt from the game.
"This is how we keep an eye on what's going on."
Characteristics: event related card, manipulate opponent's deck, manipulate your deck, Temporal, additional card draws, remove cards from the game (this card), interrupt related card.
Requires: Temporal.
Card logging info: First edited by Telak at Feb 24th, 2013. One quality log by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card a second time!
Insult ( Call to Arms)
Interrupt
To play this interrupt, you must command three personnel.
Order - Choose an opponent to discard the top card of his or her deck. If it is not a personnel, discard the top two cards of your deck. If it is a personnel who costs 1, you may place this interrupt on top of your deck insted of discarding it.
"I've smelled better viinerine on prison ships."
Characteristics: manipulate opponent's deck, manipulate your deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Preventative Ritual ( Captain's Log)
Interrupt
To play this interrupt, you must command three personnel.
Order - Reveal the top four cards of an opponent's deck and place one of those cards on the bottom of that deck. Replace the remaining cards in any order on top of that deck.
"How long?"
"A matter of hours now."
Characteristics: manipulate opponent's deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Security Sweep ( Call to Arms)
Interrupt
To play this interrupt, you must command two Security personnel.
Order - Reveal the top three cards of an opponent's deck. If they are all personnel, score 10 points. Place them in the same order on the bottom of that opponent's deck.
"Do you know what the Romulans will do to you if they discover who you are?"
Characteristics: score points, manipulate opponent's deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Sermon ( Second Edition)
Interrupt
To play this interrupt, you must command a personnel who has Anthropology and Leadership. When an opponent plays an event, place a random card from hand on top of your deck to prevent that event and place it on top of that opponent's deck.
"What these sinners have forgotten is that they are neighbors. ... Do you see branches tearing leaves off one another? No!"
Characteristics: prevent opponent's events, manipulate opponent's deck, manipulate your deck, manipulate your hand.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Shared Delicacy ( Energize)
Interrupt
Punishment. To play this interrupt, you must command three Guls and have a captive.
Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck.
"Wonderful! Wonderful! I like you, human. Most people become ill at the sight of live taspar."
Characteristics: manipulate opponent's deck, manipulate opponent's hand, Punishment.
Requires: Capture, Gul.
Card logging info: Logged by openCards team at Jan 1st, 2008.
The Truth of War ( Energize)
Interrupt
Assault. When you win combat, the loser discards the top two cards of his or her deck.
"Simulations can't prepare you for the real thing. Nothing can."
Characteristics: manipulate opponent's deck, Assault.
Requires: combat.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Kelvas V, Steal Breen Armament ( A Time to Stand)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 40.
Requirements: Anthropology, Honor, Leadership, Security, Integrity > 40, and 3 Dissidents
Special Instructions: When you complete this mission, each player discards the top five cards of his or her deck.
"All we have to do is sit tight, give the standard replies to any inquiries and wait for the Breen to do their work."
Characteristics: manipulate opponent's deck, manipulate your deck, reduce your card play cost, Alpha quadrant mission, space mission, mission worth 40 or more points.
Requires: plays / place on a mission, Dissident.
Card logging info: First edited by Telak at Apr 22nd, 2016. Please support openCards and validate game text of this card!
• Tarakis, Repair Memorial ( Lower Decks)
Planet Mission
Location: Delta-Quadrant Span: 2. Points: 30.
Requirements: Anthropology, Archaeology, Security, Telepathy, and Integrity > 32
Special Instructions: Order - Reveal cards from the top of an opponent's deck equal to the number of personnel on this planet (limit 4). You may do this only once each turn.
"Words alone cannot prevent what happened here from happening again."
Characteristics: manipulate opponent's deck, Delta-Quadrant mission, planet mission, worth 30 or less points, worth 35 or less points.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
(2) • Alidar Jarok, Conscientious Admiral ( Second Edition)
Romulan Personnel of Romulan species.
Icons:
Leadership Navigation
Officer Security
Admiral. When you play this personnel, for each player who commands a personnel, you may examine the top four cards of his or her deck. Replace them in the same order.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"There comes a time in a man's life that you cannot know... when he looks down at the first smile of his baby girl and realizes he must change the world for her... for all children."
Characteristics: affiliation, manipulate opponent's deck, manipulate your deck, Admiral, Romulan species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Aluura, Nice to Everyone ( To Boldly Go)
Non-aligned Personnel of Alien species.
Acquisition Honor
Dabo Girl. Order - Each player reveals the top card of his or her deck. The player who revealed the card with the highest cost may take that card into hand. In the case of a tie, each tied player may take that card into hand. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"Oh... You want me to be 'nice.'"
Characteristics: "affiliation", manipulate opponent's deck, manipulate your deck, additional card draws, Dabo Girl, Alien species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Ayala, Patriot ( 20th Anniversary Collection)
Federation Personnel of Human species.
Icons:
Engineer Security Transporters
When an opponent places a card on top of his or her deck, you may stop this personnel to place that card on the bottom of his or her deck.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
Having fathered two sons on a planet that became part of the Demilitarized Zone, he joined the Maquis to protect his family. Chakotay came to depend on his many talents.
Characteristics: affiliation, manipulate opponent's deck, Maquis related, Human species.
Card logging info: First edited by Telak at Nov 12th, 2014. Please support openCards and validate game text of this card!
(4) • Borath, Subconscious Projection ( Fractured Time)
Dominion Personnel of Vorta species.
Icons:
Diplomacy Leadership
Medical Programming Treachery
Order - Stop your Jem'Hadar present to reveal the top card of your deck and an opponent's deck. If they are the same card type, draw yours and discard the opponent's.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"I realize you have no reason to trust the Dominion."
Characteristics: affiliation, manipulate opponent's deck, manipulate your deck, additional card draws, Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Vorta species.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Davin ( Call to Arms)
Cardassian Personnel of Cardassian species.
Icons:
Astrometrics Law
Treachery
When you play this personnel, discard the top card of an opponent's deck.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
Still mindful of the bad timing of the withdraw from Bajor and subsequent discovery of the wormhole, some Cardassians embraced alliance with the Dominion solely for the goal of subjugating the Bajorans once more.
Characteristics: affiliation, manipulate opponent's deck, Terok Nor related, Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Dolak, Offended Neighbor ( Zero Hour)
Cardassian Personnel of Cardassian species.
Icons:
Leadership Physics Programming
Commander: Kraxon. Gul. When you win an engagement involving this personnel, the loser discards the top three cards of his or her deck.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
"We have identified the Bajoran ship you are escorting as a terrorist carrier."
Characteristics: affiliation, manipulate opponent's deck, Commander, Gul, personnel who has a cost of 3 or more, Cardassian species.
Requires: engagement.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(3) • D'Tan, Curious Youth ( Captain's Log)
Romulan Personnel of Romulan species.
Anthropology Archaeology
Geology Honor Science
Dissident. When this personnel is stopped by a dilemma, choose an opponent to discard the top card of his or her deck.
INTEGRITY: 7 CUNNING: 4 STRENGTH: 4
"Jolan True, Mister Spock. Look what I've brought you."
Characteristics: affiliation, manipulate opponent's deck, Dissident, personnel who has a cost of 3 or more, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Dukat, Liberator and Protector ( Call to Arms)
Cardassian Personnel of Cardassian species.
Icons:
Diplomacy Leadership
Officer 2 Treachery
Gul. When this personnel uses a skill to complete a mission, each of your opponents discards the top three cards of his or her deck. You may do this only once each turn.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"A true victory is to make your enemy see they were wrong to oppose you in the first place. To force them to acknowledge your greatness."
Characteristics: affiliation, manipulate opponent's deck, Terok Nor related, Gul, personnel who has a cost of 3 or more, Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Edward Jellico, Brusque Martinet ( A Less Perfect Union)
Federation Personnel of Human species.
Icons:
Diplomacy Engineer Law
Leadership Officer
Commander: U.S.S. Enterprise-D. Order - Stop your personnel present with a skill required by this mission to make each player reveal the top three cards of their deck. Discard all interrupts revealed this way. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
Characteristics: prevent opponent's interrupts, affiliation, manipulate opponent's deck, manipulate your deck, Next Generation related, interrupt related card, Commander, Human species.
Card logging info: First edited by Telak at Jul 5th, 2019. Please support openCards and validate game text of this card!
(4) • Evek, Agent of Cardassian Justice ( Legacy)
Cardassian Personnel of Cardassian species.
Icons:
Law Officer Physics
Security
Gul. When you play this personnel, if you command six personnel, you may reveal the top three cards of an opponent's deck. Each revealed card that is a personnel that opponent does not command is placed in your brig. (That opponent now commands them.)
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"You will be taken to Central Prison on Cardassia Prime..."
Characteristics: affiliation, manipulate opponent's deck, Capture, Gul, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Cardassian species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Gaeta ( To Boldly Go)
Starfleet Personnel of Human species.
Icons:
Anthropology Astrometrics
Navigation
When you play this personnel, choose an opponent. That opponent must discard the top card of his or her deck for each headquarters mission he or she commands.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Being a navigator on the Enterprise NX-01 is an exciting experience. Visiting new worlds and seeing new stars is definitely worth the time put in at Starfleet Academy.
Characteristics: affiliation, manipulate opponent's deck, Past related, personnel who has a cost of 3 or more, Human species.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Garth of Izar, Criminally Insane ( Extreme Measures)
Federation Personnel of Human species.
Icons:
Exobiology Leadership 2 Treachery
Shape-shifter. You may play this personnel at cost +5 to reveal the top card of an opponent's deck. If it is a personnel that opponent does not command, it is placed in your brig (that opponent now commands him or her) and this personnel gains each of that personnel's skills until the end of this turn.
INTEGRITY: 2 CUNNING: 5 STRENGTH: 6
"Silence! The chattering of inferior weaklings wearies me."
Characteristics: affiliation, manipulate opponent's deck, The Original Series related, Capture, enhance your skills (this card), Past related, Shape-shifter, Human species.
Card logging info: Last edited by eberlems at Jun 28th, 2011. One quality log by Telak at Nov 29th, 2011. Please support openCards and validate game text of this card a second time!
(3) • Jack, Maladjusted Misfit ( Call to Arms)
Federation Personnel of Human species.
Icons:
Anthropology Astrometrics
Physics Programming
Genetically Enhanced. Order - Stop this personnel to name a card type, then reveal a random card from an opponent's hand. If it is that type, place it on top of its owner's deck.
INTEGRITY: 4 CUNNING: 8 STRENGTH: 6
"I will not be a part of a society that put me away for being too smart!"
Characteristics: affiliation, manipulate opponent's deck, Earth related, manipulate opponent's hand, Genetically Enhanced, personnel who has a cost of 3 or more, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Jaglom Shrek ( Energize)
Non-aligned Personnel of Yridian species.
Icons:
Navigation Physics
Transporters
When you play this personnel, you may examine the top card of any player's deck.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 3
"I am Jaglom Shrek - a man with information to sell."
Characteristics: "affiliation", manipulate opponent's deck, manipulate your deck, Yridian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Jake Sisko, Reporter Behind the Lines ( Necessary Evil)
Federation Personnel of Human species.
Icons:
Anthropology Biology
Honor Programming
Dissident. When you play this personnel, discard a card from hand. When you play another Dissident personnel, you may make each player discard the top card of his or her deck.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
"There's a war going on and I'm a reporter. This is where I belong."
Characteristics: affiliation, manipulate opponent's deck, Terok Nor related, discard a card from hand, Dissident, Human species.
Requires: Dissident.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Josephs ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
Navigation Security
Transporters
You may play this personnel at cost +5 to make each player discard five cards from the top of his or her deck for each headquarters mission he or she commands.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
U.S.S. Enterprise security officer Lieutenant Josephs was known to spend time on Deck Eleven, Section A-Three.
Characteristics: affiliation, manipulate opponent's deck, The Original Series related, Past related, Human species.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Kenneth Dalby, Insubordinate Crewman ( Captain's Log)
Federation Personnel of Human species.
Icons:
Engineer Leadership
Programming Security Treachery
At the start of each of your turns, you may examine the top card of an opponent's deck. You may choose to place that card on the bottom of its owner's deck.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"I guess I'm used to doing things a little differently. On our ship when something went wrong, you fixed it."
Characteristics: affiliation, manipulate opponent's deck, Voyager related, personnel who has a cost of 3 or more, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Keras, Creature of Duty ( These Are The Voyages)
Romulan Personnel of Romulan species.
Icons:
Anthropology Honor
Leadership Security
Commander: Gal Gath'thong. At the start of each of your turns, you may choose an opponent and name a card. That opponent searches his or her deck, places the named card in his or her hand, and shuffles his or her deck.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Danger and I are old companions."
Further game play infos
Keras, Creature of Duty counts as "matching commander" for the following ship cards:
Characteristics: affiliation, manipulate opponent's deck, manipulate opponent's hand, Past related, Commander, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Morka, Klingon Intelligence Agent ( Second Edition)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Geology
Intelligence Officer
When an opponent is about to place a card on top of his or her deck, you may discard a card from hand to place that opponent's card on the bottom of his or her deck instead.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 7
"You are treating us with dishonor. ... When my family finds out what you have done, they will come here and kill you!"
Characteristics: affiliation, manipulate opponent's deck, discard a card from hand, personnel who has a cost of 3 or more, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Morn, Silent Partner ( Balance of Terror)
Non-aligned Personnel of Lurian species.
Icons:
Biology Engineer Honor
Navigation Security
Dissident. Smuggler. At the start of your turn, if this personnel and your other Dissident are at Mouth of the Wormhole, each opponent discards the top card of his or her deck.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"..."
Characteristics: "affiliation", manipulate opponent's deck, Dissident, Smuggler, personnel who has a cost of 3 or more, Lurian species.
Requires: Mouth of the Wormhole, Dissident.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
(2) • Pardek, Betrayer ( Call to Arms)
Romulan Personnel of Romulan species.
Anthropology Diplomacy
Treachery
Senator. Order - If this personnel is present with an opponent's personnel, return this personnel to his owner's hand to reveal the top four cards of that opponent's deck. You may place a personnel revealed in his or her owner's discard pile. Replace the remaining cards in the same order.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 4
none
Characteristics: "relocate" personnel cards - return to hand, affiliation, manipulate opponent's deck, Senator, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Patrick, Idiot Savant ( Call to Arms)
Federation Personnel of Human species.
Icons:
Anthropology Engineer
Programming
Genetically Enhanced. Order - Stop this personnel to name a card type (except ship), then reveal the top card of an opponent's deck. If it is that type, place it on the bottom of that opponent's deck.
INTEGRITY: 5 CUNNING: 8 STRENGTH: 4
"It's a party!"
Characteristics: affiliation, manipulate opponent's deck, Earth related, Genetically Enhanced, personnel who has a cost of 3 or more, Human species, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Tam Elbrun, Prodigal Telepath ( Captain's Log)
Non-aligned Personnel of Betazoid species.
Diplomacy Exobiology
2 Telepathy
At the start of each of your turns, you may reveal a random card from an opponent's hand for each completed mission you command. Choose one of those cards to be placed on the bottom of that opponent's deck.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 5
"Tam is a telepath with extraordinary talent, even for a Betazoid. He's a specialist in contact with new life forms."
Characteristics: "affiliation", manipulate opponent's deck, manipulate opponent's hand, personnel who has a cost of 3 or more, Betazoid species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Tebok, Posturing Commander ( Strange New Worlds)
Romulan Personnel of Romulan species.
Icons:
Astrometrics Diplomacy
Navigation Officer
You may play this personnel at cost +1 to reveal the top three cards of an opponent's deck and replace them in any order.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 7
"If we go to war, let us be sure it is for the right reason."
Characteristics: affiliation, manipulate opponent's deck, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • The Pendari Champion, Electrifying Favorite ( Virtual Promo Cards)
Non-aligned Personnel of Pendari species.
Icons:
Geology Security
Order - Examine the bottom card of any player's deck.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 9
"He looks like he could pick up a shuttlecraft!"
Characteristics: "affiliation", manipulate opponent's deck, manipulate your deck, Pendari species.
Card logging info: First edited by Telak at Feb 27th, 2015. One quality log by eberlems at Feb 17th, 2019. Please support openCards and validate game text of this card a second time!
(2) • Tomalak, Irate Commander ( Fractured Time)
Romulan Personnel of Romulan species.
Icons:
Diplomacy Exobiology
Leadership Officer
Commander: Terix. At the start of each of your turns, you may stop your personnel present to reveal the top card of each player's deck.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 7
"How long shall we stare at each other across the Neutral Zone?"
Further game play infos
Tomalak, Irate Commander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, manipulate opponent's deck, Alternate universe related, Commander, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • T'Rul, Curt Subcommander ( Energize)
Romulan Personnel of Romulan species.
Icons:
Engineer Physics
Programming Security
Order - If this personnel is aboard a ship on your Engage Cloak, examine the top card of an opponent's deck.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"Romulan interests will be served through cooperation. And my role is to keep unauthorized personnel away from the cloaking device."
Characteristics: affiliation, manipulate opponent's deck, Romulan species, ship related card.
Requires: Cloaking Device.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Valeris, Co-Conspirator ( This Side of Paradise)
Federation Personnel of Vulcan species.
Icons:
Navigation Officer Science
Treachery
Assassin. When you play this personnel, if you command three Treachery personnel, name a non-ship card. Each opponent searches his or her deck, places the named card in his or her discard pile, and shuffles and replaces his or her deck.
INTEGRITY: 3 CUNNING: 7 STRENGTH: 6
"I tried to tell you but you would not listen."
Characteristics: affiliation, manipulate opponent's deck, Earth related, The Original Series related, Past related, Assassin, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Vulcan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Yelgrun, Blunt Negotiator ( Call to Arms)
Dominion Personnel of Vorta species.
Icons:
Anthropology Archaeology Biology
Diplomacy
Kill your non-Changeling present to make each player shuffle his or her hand and exchange it for an equal number of cards from the bottom of his or her deck.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 4
"What a touching and heartfelt reunion. I'm glad I was here to witness it. Now... I wish to conclude this transaction."
Characteristics: kill your own personnel, affiliation, manipulate opponent's deck, "reshuffle" your hand, manipulate opponent's hand, Vorta species.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Errata'd on 2015-04-06: There was a potential for abuse with this card, the one brought to the errata teams attention involved Shankar and Rebecca Sullivan, but there were potentially others. Yelgrun's order now specifies a Dominion non-Changeling.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Cosette, Reliable Raider ( Tacking Into the Wind)
Federation Ship (Condor Class / Standard Equipment )
Staffing reqirements:
Icons:
This ship is attributes +1 for each of your Region: Demilitarized Zone missions. Order - Reveal the top card of an opponent's deck. If it is a personnel, name an event. Cards that opponent owns may not prevent or destroy that event you own until the start of your next Execute Orders segment. You may do this only once each turn.
RANGE: 6 WEAPONS: 6 SHIELDS: 6
"Lieutenant Ro's ship is not retreating with the others."
Further game play infos
The following personnel cards can be used as "matching commander" for Cosette, Reliable Raider:Characteristics: affiliation, enhance your ship attributes (this card), manipulate opponent's deck, Maquis related.
Requires: Demilitarized Zone.
Rule hint for this card
This card has an erratum: Clarification, that "Cards that opponent owns may not prevent or destroy that event you own".
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(6) • Kraxon, Watchful Warship ( Sacrifice of Angels)
Cardassian Ship (Galor Class / Standard Equipment )
Staffing reqirements:
When an engagement begins involving this ship, each opponent discards a number of cards from the top of their deck equal to the total cost of their ships at this mission.
RANGE: 8 WEAPONS: 8 SHIELDS: 8
"They say they've found an unusual neutrino signature in their sector. It looks like radiation from a damaged warp plasma relay."
Characteristics: affiliation, manipulate opponent's deck.
Requires: engagement.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(5) • Valjean ( Energize)
Federation Ship (Condor Class)
Staffing reqirements:
Icons:
Order - Reveal the top card of an opponent's deck. If it is not a personnel, place it on the bottom of its owner's deck to make this ship attributes +2 until the end of this turn. You may do this only once each turn.
RANGE: 6 WEAPONS: 6 SHIELDS: 6
"How am I supposed to be 'creative' with a 39-year-old rebuilt engine?"
Further game play infos
The following personnel cards can be used as "matching commander" for Valjean:Characteristics: affiliation, enhance your ship attributes (this card), manipulate opponent's deck, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.