Targeting the NacellesInterrupt "They're targeting our nacelles!" Characteristics: event related card, manipulate opponent's RANGE, discard an event from hand, Pursuit, ship related card. Card logging info: Logged by openCards team at Jan 1st, 2008. | ![]() |
This Card-Review article was written by openCards user Graves and was published first on "Decipher's Website (decipher.com)".
You carefully plan your attack. On your opponent's turn, you skillfully place a Gomtuu Shock Wave on his ship, not only stopping his crew, but also increasing your chances of winning an upcoming engagement. Alternately, perhaps your dilemmas stopped your opponent's personnel on a planet, and you plan to start a fierce combat on your own turn.
After resolving and winning the engagement or combat, you predict (and hate) what is going to happen. On his next turn, your opponent will crawl back to the safe haven of his Headquarters mission, and there is nothing you can do about it. Or is there? Introducing Targeting the Nacelles, which just might help you out in this situation. As a bonus, it is an interrupt, and you can surprise your opponent with it!
To play Targeting the Nacelles, you must have a staffed ship with its Commander aboard at a mission where your opponent has his ship. Having a ship at your opponent's mission is not all that difficult, because you have a good reason to be there. Having the Commander on board could prove somewhat challenging, but if carefully planned, is no real problem.
Lowering your opponent's ship Range by 3 will have the most effect at space missions, where the span requirements are typically higher. In decks that concentrate on completing missions as quickly as possible, low-cost/easy-to-staff ships (likely with Range 8) are very popular, so Targeting has a fair chance to have a real effect.
Although available to anyone who is trying to stall his opponent, this card is most beneficial in interaction decks focusing on battle, capture or the like. Cardassians, Klingons, Maquis and Romulans will find a good use for this card given their plethora of ships and their Commanders. Borg and Dominion players will have to work a little harder to make this card work.
So, for whatever reason you are at your opponent's mission, if you want to keep him there, you could just try to shut his engines down.
