The Darkness Drops Again | openCards

You are here

The Darkness Drops Again

    Harried and HarassedEffective Deterrent

    (2) Harried and Harassed

    Dual Dual Dilemma
    Your opponent chooses his or her staffed ship at another mission and places it at this mission. If he or she commands a Pursuit event, this dilemma returns to its owner's dilemma pile.

    "Why don't you slow down before your engines explode?"

    Characteristics: "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, event related card, "relocate" ship cards, ship related card.
    Requires: Pursuit.

    Card logging info: First edited by Telak at Jul 28th, 2017. Please support openCards and validate game text of this card!
     

    (2) Effective Deterrent

    Event Event

    Plays in your core. When an opponent's mission attempt fails, if your Romulan ship is at that mission, you may place that ship at your mission.

    "Bring your ship home. I'll tell the Senate that your test has been a success."

    Characteristics: "relocate" ship cards, plays in your core, ship related card.
    Requires: Romulan affiliation.

    Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
     

    This Card-Review article was written by Matt Kirk and was published first on "The Continuing Committee (trekcc.org)" at Jun 1st, 2017.

    Phase II gave Romulan players a more streamlined way of striking from the shadows, reflecting the Romulans' modus operandi throughout the Star Trek mythos. Romulus, Patient Strongholdimage was meant to encourage committing personnel and ships to disrupt an opponent's mission attempts. And while this deck has been largely reliant on Imperial Entanglementsimage to guarantee an opposing ship at each mission, Zero Hour slips in a couple ways to revitalize the strategy and give Romulan lurkers even more punch.

    Harried and Harassed is the perfect dilemma to help set up this strategy without needing to pre-position forces at an opponent's mission. For a cost of only 2, H&H will bring your warbird in for the kill, enabling your Infiltration cards and otherwise unwieldy dilemmas like Once More Unto the Breachimage, and even incentivizing a player for getting creative with more obscure cards like Shadow Operationimage and [The Tides of Fortune}. However, it is vulnerable to an opponent's { Reyga, Young Scientist} and/or { Donatra, Honorable Commander} since it has no listed skills, so you'll want to include some ways to filter out those folks beforehand.

    Effective Deterrent complements the new dilemma well, allowing your interference team to rejoin your fleet after dealing with your opponent. As a core event with cost 2, {Vreenak, Scornful Senator} can let you play the Deterrent for free. Also, note the lack of cultural enforcement - no three Romulan personnel needed to play! This can be set up early in a { Prejudice and Politics}/{ Getting Under Your Skin} (P&P/GUYS) strategy, and adds to your core event count for the maxi-big dilemmas like {Tsiolkovsky Infection} and {Sylvia}. And if you needed something to do with captives...

    {Hidden Strings} does all the work of {Condition Captive}, and then some! Another core event to go with P&P/GUYS, Hidden Strings not only lets you convert captives into new Romulan agents, but also makes them Assassins, enabling all sorts of shenanigans. For example: win an {Orchestrated Attack} engagement, send your new Assassin back to his or her old crew, kill another of their personnel with an {Assassination Plot}, then pluck your agent back out of your opponent's hand with {Brainwashing} for more assassinations! The Order ability has no 'once each turn' clause, so as long as you have a D'deridex full of unstopped Romulans, feel free to convert all the captives you can in the same turn, then drop {The Perfect Tool} on the next turn and enjoy your extra counters.

    With a few new ways to sneak in some incidental interference, the Romulans look poised to take their opponents by surprise this summer. Get your copies of {Rescue Captives} ready, or you might end up seeing a lot of familiar faces during your. However, it is vulnerable to an opponent's Reyga, Young Scientistimage and/or Donatra, Honorable Commanderimage since it has no listed skills, so you'll want to include some ways to filter out those folks beforehand.

    Effective Deterrent complements the new dilemma well, allowing your interference team to rejoin your fleet after dealing with your opponent. As a core event with cost 2, Vreenak, Scornful Senatorimage can let you play the Deterrent for free. Also, note the lack of cultural enforcement - no three Romulan personnel needed to play! This can be set up early in a Prejudice and Politicsimage/Getting Under Your Skinimage (P&P/GUYS) strategy, and adds to your core event count for the maxi-big dilemmas like Tsiolkovsky Infectionimage and Sylviaimage. And if you needed something to do with captives...

    Hidden Stringsimage does all the work of Condition Captiveimage, and then some! Another core event to go with P&P/GUYS, Hidden Strings not only lets you convert captives into new Romulan agents, but also makes them Assassins, enabling all sorts of shenanigans. For example: win an Orchestrated Attackimage engagement, send your new Assassin back to his or her old crew, kill another of their personnel with an Assassination Plotimage, then pluck your agent back out of your opponent's hand with Brainwashingimage for more assassinations! The Order ability has no 'once each turn' clause, so as long as you have a D'deridex full of unstopped Romulans, feel free to convert all the captives you can in the same turn, then drop The Perfect Toolimage on the next turn and enjoy your extra counters.

    With a few new ways to sneak in some incidental interference, the Romulans look poised to take their opponents by surprise this summer. Get your copies of Rescue Captivesimage ready, or you might end up seeing a lot of familiar faces during your Romulan opponent's mission attempts...