Leverage | openCards

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Leverage

    (2) Leverage

    Event Event
    Plays in your core. When a personnel is about to be killed by a dilemma, the player who commands that personnel may choose an opponent and place that personnel in that opponent's brig instead.

    "I wanted prisoners!"

    Characteristics: prevent your personnel from beeing killed by a dilemma, plays in your core, Capture.
    Requires: "killer" dilemma.

    Card logging info: Logged by openCards team at Jan 1st, 2008.
     

    Leverage

    This Card-Review article was written by openCards user RedDwarf and was published first on "The Continuing Committee (trekcc.org)" at Feb 13th, 2009.

    No, you haven't misread Leverage. It lets you place a personnel that is about to be killed by a dilemma in an opponent's Brig. Off the top of your head, you probably can't think of many situations where you would want to do that. Fortunately, this author has had several months to ponder this dilemma.

    Option 1: Defensively
    If your meta demands that you stock multiple copies of Escapeimage and the Emergency Transport Unitimage in each of your decks, then Leverage can be used to help supplement your death prevention. You should not hesitate to place personnel in your opponent's Brig, if you know that you have the means to get them back. Rescue Captivesimage is the most obvious choice, but it costs you one discarded card per captive you want to rescue. The mission Rescue Prisoners might be a better choice, because it costs you nothing, but it only rescues one captive each time you complete the mission. Fortunately, Favor the Boldimage gives you the option of completing it multiple times in the same game. If you are playing Bajor or Deep Space 9, and use Kira Nerys, Impassioned Majorimage, you can also use her ability to rescue a captive each time she uses a skill to complete a mission. Happily, she has two of the three skills required by Rescue Prisoners, so the combination of Kira helping complete that mission twice gives you the opportunity to rescue six captives from your opponent's Brig. You could even complete the mission three times if you give your opponent too many captives.

    Option 2: Offensively
    Many players have noted that Leverage can be used to counter any additional deaths that might be caused by Tragic Turnimage, but it works just as well with it. Leverage has been worded so that any player can use it once it has been played to someone's core. By playing Leverage alongside Tragic Turn and some killing dilemmas, you are giving your opponent the choice of giving you captives or having multiple personnel killed. This, along with Covert Ambushimage and Ensnaredimage, might be just what Cardassian capture decks needed to make them more competitive.

    Final Thought: If you are using Leverage and come up against a capture deck, then you will have the advantage because you already have the means to rescue your captives in your deck. Go on! Why not give it a try?