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Favor the Bold

    (4) Favor the Bold

    Event Event
    Temporal. To play this event, you must command three personnel who have a cost of 4 or more. Lose 5 points to choose your completed mission. Return each dilemma beneath that mission to their owner's dilemma piles. That mission is no longer completed. Remove this event from the game.

    "Mister Castillo... inform the crew we're going back."

    Characteristics: return a dilemma to your dilemma pile, lose points, Temporal, remove cards from the game (this card).

    Card logging info: Logged by openCards team at Jan 1st, 2008.
     

    Favor the Bold

    This Card-Review article was written by openCards user Hoss-Drone and was published first on "The Continuing Committee (trekcc.org)" at Jan 7th, 2009.

    Completing a mission more than once. No, it's not a mistake or typo. I really mean you can now complete a mission more than once; and no, Favor the Bold does not allow you to play with more than one copy of a mission. However, you do get to the keep the points from completing it the first time. Oh yeah.

    It allows you to actually complete a particular mission more than once. Wow. This whole thing just about blows your mind. It's such an awesome thing that I didn't feel I would be able to brainstorm by myself. So after enlisting the help of my number two Johannes and my number three James (sorry guys, that's just how the Worlds final results came out :-) ), together we came up with an incredible, awesome, mind-blowing and very bold list of crazy things you can do with this card. Again, this list is a combined effort.

    1. Get Leonard H. McCoy, Remarkable Manimage's text for a second time for either that mission or even a different one...yeah...
    2. Stock your deck with a mission you don't actually care to complete; don't worry, Favor the Bold essentially doubles one of your other missions. Then, have no fear and use Historical Research or Find Lifeless World.
    3. Speaking of which, you can now feel free to go *gasp* TRIPLE HEADQUARTERS and still get to 100 or more points on missions. Just don't be suprised when Favor the Bold gets prevented by Amanda Rogersimage, etc.
    4. Complete Assimilate Resistance for a second "assimilation" out of the discard pile.
    5. Complete Commandeer Prototypeimage for a second "capture" of another ship. Yes, now you can get both the Dominion Defiant and the Queen's Borg Cube. Mayhem.
    6. Complete Inversion Mysteryimage more than once to name two dilemmas you don't want to see at the planet mission you eventually attempt. Rogue Borg Ambushimage and Excalbian Dramaimage OR Back to Basicsimage and Gorganimage OR Tragic Turnimage and Whisper in the Darkimage. The list goes on.
    7. Play it on Runabout Searchimage and get your Kirk back a second time in a Bajoran or Ferengi Deck.
    8. Complete Aid Maritime Sovereigntyimage in a deck with Shran to get even more dilemmas back.
    9. Turn your easiest mission into a tightest mission skills possible double dip focus of your deck. I say again - mission skills don't get any tighter.
    10. Complete Breach Barrierimage, choose the 5 point reward which you can then spend on Favor the Bold, and then go complete any two easy 30 point missions...OR go complete two 35 pointers and get around yesterday's card Causal Recursionimage.
    11. Complete any super-easy mission twice. Caretaker's Arrayimage perhaps - which would net you 35 points for just three skills (shown twice) and Integrity > 22 (shown twice)
    12. Maquis decks can now stock Elude Federation Forcesimage, any two Demilitarized Zone (DMZ) missions, and any other non-DMZ mission of choice and simply complete Elude Federation Forces twice and the other mission once (or vice versa) while still getting the benefit of Shankar without needing For the Cause. This is especially good if the non-DMZ mission is Survey New World - keep recurring the Shankar abuse.
    13. Get an additional three people returned from Critical Careimage.
    14. Complete Aid Legendary Civilization twice to really set your opponent back.
    15. Completing a mission with low Span and/or Range to get to...something like Practice Orbital Maneuversimage for the Federation or Deliver Evidenceimage for Bajor/DS9 or again, Rescue Prisoners with its one span.
    16. Using it on a Gamma Quadrant mission while playing with Dominion. One of the stumbling blocks to making a competitive Dominion Gamma deck has been the mission selection compared to the Alpha Options.
    17. Spreading your mission selection out to avoid Agonizing Encounterimage.
    18. Get a second download out of Collapse Anti-Time Anomalyimage.
    19. Complete Investigate Maquis Activityimage and use the first five extra points to play Favor the Bold and then complete it again for another 35 and you are on your way.
    20. Use it to avoid a bad implication or result of a Maquis opponent's Biogenic Weaponimage.

    So there you have it. 20 solid reasons for using Favor the Bold. This card is really gonna open up some interesting strategies. The biggest strength of this card is just how straightforward it is for a player to use. Nothing crazy like having to complete a different mission first or having some sort of weird or difficult requirement like having two ships in play. You just need to have three personnel with a cost of four or more.

    The best part is that if you've got the points to spend, you can just splash it into your deck and use it for reasons #2, #9 or #11.

    Take us in, Mister Castillo.