(0) Secret IdentityDual Dilemma "So, you like my lobes? ... Good! Then you can have them!" Characteristics: "opponent's choice stopper" dilemma. Card logging info: Logged by openCards team at Jan 1st, 2008. | |
This Card-Review article was written by Will Hawkins and was published first on "Decipher's Website (decipher.com)" at Jan 17th, 2007.
I hate random selections. I like to be in control of the game, and random selections take that away from me. That is why I play with Secret Identity. It lets me choose who I want to get rid of, and take a peek at the away team. That is also why I like the new dual dilemma: Caretaker's "Guests". For only two cost I can choose a personnel to be replaced by one from the discard pile, and the replaced one goes on top of my opponent's deck.
Telepathy is one of my personal skills and I know what you're thinking: "Now my opponent can grab someone from the discard pile, and I know that initial personnel is coming back the next turn." These are the exact reasons to use this card. What if your opponent does not have any personnel of the same affiliation in the discard pile? Then you just eliminated a personnel from the attempt. I like to use cards like this to target specific skills in the group of attempting personnel to set up my other dilemmas. For example, if I just saw your entire crew then selecting a skill for Counterinsurgency Program is that much easier.
Knowing what card is on top of the deck can help you set up a great many other strategies. If you know you just put a low cost personnel on top of your opponent's deck, then would be a good time to use Tongo: Confront to score five points. Romulan players could use Getting Under Your Skin or Sensing a Trap to score five points, or to set up Chance Observation. You would be assured that Pickpocket or Bank Heist would work on your turn. Just remember not to play Secret Identity after Caretaker's "Guests" or you will ruin your set up. My skill tracking ability is less than stellar and I often lose track of what personnel have been played. A card like this gives me a chance to refresh my memory. In the end, this dilemma offers more possibilities for setting up other strategies than for stopping mission attempts, and that is okay.