All Our Tomorrows | openCards

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All Our Tomorrows

    (1) Vault of Tomorrow

    Planet Planet Dilemma
    Your opponent searches his or her dilemma pile and chooses a dilemma that has a cost of 2 or less to place on top of his or her dilemma stack. Then your opponent shuffles his or her dilemma pile and this dilemma returns to its owner's dilemma pile.

    "I also found about a million of these ... silicon nodules. They're eggs, aren't they?"

    Characteristics: "return to owner's dilemma pile" dilemma.

    Card logging info: Logged by openCards team at Jan 1st, 2008.
     

    Vault of Tomorrow

    This Card-Review article was written by and was published first on "none".

    Whether searching your dilemma pile for a missing piece of a combination like Picking Up the Piecesimage and The Dreamer and the Dreamimage, or just needing to find that last copy of Outmatchedimage (which has somehow filtered its way to the bottom of your pile), Vault of Tomorrow provides a great mechanism for dilemma stack manipulation when your opponent is attempting a planet mission.

    In Trainingimage provides a good example. How many planet missions do you expect an ‘average' opponent to attempt? The answer is likely one or two. How many copies of a great dilemma like In Training should you include? There are likely as many answers to that question as there are players of Star Trek: Customizable Card Game. Okay, not really, but there are still quite a few answers; particularly if allowing room in your dilemma pile for other great dilemmas (in case your opponent can easily overcome In Training). Do you include the maximum allowed (three copies) of each dilemma in your dilemma pile? If so, how do you keep your dilemma pile from getting so big that you cannot find those great dilemmas when you need them? Vault of Tomorrow is a placeholder for any dilemma whose cost is two or less. So, it allows you to manipulate the stack of dilemmas your opponent will face by searching your dilemma pile when your opponent encounters the Vault. Since you may search your dilemma pile and (effectively) replace the Vault of Tomorrow with any dilemma that costs two or less, you don't need as many dilemmas in your pile. Moreover, your search is not limited to planet dilemmas, and the Vault of Tomorrow returns to your dilemma pile!

    Still not convinced you should include Vault of Tomorrow in your dilemma pile? How about if your opponent is attempting a planet mission with nine personnel, and you give him or her only two dilemmas, the first of which Up The Anteimage? What precious valuables would you store in the Vault when your opponent decides that one simple dilemma can't possibly stop their entire mission team?