Emergency Repairs | openCards

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Interrupt Emergency Repairs

    Emergency Repairs

    Interrupt Interrupt

    To play this interrupt, you must command a ship at a mission with span 4 or more.
    Order - Place your personnel on a dilemma aboard that ship. (Remove that dilemma from the game.)
    Order - Remove a Damage card on that ship from the game.
    Order - Make that ship Range +4 until the end of this turn.

    Characteristics: enhance your RANGE (other cards), span related card, ship related card.
    Requires: Damage, mission with span 4.

    Card logging info: First edited by Telak at Apr 18th, 2016. Please support openCards and validate game text of this card!
     

    ST2E libraryCollector's Info

    Virtual card from A Time to Stand A Time to Stand (Copyright 2016)
    Image Source: The Original Series - Mirror, Mirror
    UCT-ID : ST2E 36 V 13 (manufactor info on card: 36 V 13)
    Print-Style : color (standard) / black border / non-foil
    No "reprints" for this card (no cards published with same title & sub-title in other expansions).

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    ST2E libraryDecks

    Decks with this card (or with a reprint of this card):
    - "Accumulating Knowledge NACC 2016 Edition (Or, I Spent 20 Bucks For This?!?)" by Joseph Bazemore
    Create your own Deck in the ST2E deck section!

    openCards tradeplaceTradeplace references

    Because this is a virtual non-promo card, it's not listed in the Tradeplace.