Dual Dilemma
Your opponent discards any number of event or equipment cards from hand and names a skill (except Acquisition, Intelligence, Law, or Telepathy) for each one. Unless you have those skills, all your personnel are stopped.
"I always suspected that Dukat was a little pranoid. He's left a rather large number of interrogative subroutines embedded in his access code."
Characteristics: "stop all personnel" dilemma, equipment related card, event related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Virtual card from Virtual Promo Cards (Copyright 2014)
Image Source: Deep Space Nine - Civil Defense (Season 3 - Episode 7)
UCT-ID : ST2E 0 VP 155 (manufactor info on card: 0 VP 155)
Print-Style : color (standard) / black border / foil / alternate image
Additional openCards collector info: Tournament Promo - Series XII
List of "reprints" for Counterinsurgency Program:
- "There are two types of tragedies in life. One is not getting what you want, the other is getting it." by Joshua Sheets
- "ACDC (Standard)" by John Corbett
- "The price for avoiding a BYE at EC" by Clerasil ToB
- "Tyler's Starfleet" by thsch
- "Strong, Stronger, Voyager ???" by garetjax
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