Founder Trap
Interrupt ![]()
Infiltration. When an opponent’s personnel is about to complete a mission, discard a random card from hand to add the skills of your Infiltrator at that mission to the mission’s requirements. This effect lasts until the end of that opponent’s turn. Remove this interrupt from the game.
"It appears I have underestimated the Founders. I should have seen it coming. There was a time when nothing got past me."
Rule hint for this card
This card has an erratum: Adjusting timing.
Game text without errata: "Infiltration. When an opponent is about to complete a mission, if your Infiltrator is at that mission, discard a random card from hand to add that Infiltrator's skills to the mission's requirements. This effect lasts until the end of that opponent's turn.".
Taken form Current Errata 2012-02-06.Card logging info: Last lgged by eberlems at Jun 21st, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Nov 7th, 2010)
Rare [R] card from Call to Arms
(Copyright 2003)
UCT-ID : ST2E 3 R 72 (manufactor info on card: 3 R 72)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title & sub-title in other expansions).
- "Infiltrating Husnocks" by garetjax
- "If You Can’t Beat Them, Join Them" by RedDwarf
- "Our Death is Not Glorious" by Gumbo
- "The Founders Don't Sleep - They Wait" by Brian Sykes
- "I'm Much Better at Playing First Edition" by Hoss-Drone
You can create your own decks offline with the ST2E Deckbuilder OR enter your deck online at the ST2E deck section!There are 16 entries for Founder Trap (ST2E 3 R 72) at the Tradeplace (24 haves and 3 wants). Click here to see all trade list entries for this Rare card!
Also see here for all trade lists with any card fom "Call to Arms".

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