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Founder Trap

Founder Trap

Interrupt Interrupt
Infiltration. When an opponent’s personnel is about to complete a mission, discard a random card from hand to add the skills of your Infiltrator at that mission to the mission’s requirements. This effect lasts until the end of that opponent’s turn. Remove this interrupt from the game.

"It appears I have underestimated the Founders. I should have seen it coming. There was a time when nothing got past me."

Rule hint for this card

This card has an erratum: Adjusting timing.

Game text without errata: "Infiltration. When an opponent is about to complete a mission, if your Infiltrator is at that mission, discard a random card from hand to add that Infiltrator's skills to the mission's requirements. This effect lasts until the end of that opponent's turn.".

Taken form Current Errata 2012-02-06.

Card logging info: Last lgged by eberlems at Jun 21st, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Nov 7th, 2010)

ST2E libraryCollector's Info

Rare [R] card from Call to Arms Call to Arms (Copyright 2003)
UCT-ID : ST2E 3 R 72 (manufactor info on card: 3 R 72)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title & sub-title in other expansions).

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ST2E libraryDecks

Latest 5 Decks with this card (or with a reprint of this card):
- "Infiltrating Husnocks" by garetjax
- "If You Can’t Beat Them, Join Them" by RedDwarf
- "Our Death is Not Glorious" by Gumbo
- "The Founders Don't Sleep - They Wait" by Brian Sykes
- "I'm Much Better at Playing First Edition" by Hoss-Drone

You can create your own decks offline with the ST2E Deckbuilder OR enter your deck online at the ST2E deck section!

openCards tradeplaceTradeplace references

There are 16 entries for Founder Trap (ST2E 3 R 72) at the Tradeplace (24 haves and 3 wants). Click here to see all trade list entries for this Rare card!
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