(3) Artificial Wormhole | openCards

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Space (3) Artificial Wormhole

    Artificial Wormhole

    Space Space Dilemma

    Your personnel cannot gain skills while facing this dilemma. Unless you have 2 Leadership and 2 Officer, or Engineer, Programming, and Cunning > 33, or this ship's corresponding Commander aboard your opponent may take a ship at a mission and place it at a different mission. That ship's Range for this turn is used.

    "Wormhole! Get us back on impulse power! Full reverse!"

    Characteristics: dilemma with a cost of 3 or more.
    Requires: Commander.

    Card logging info: Logged by openCards team at Jan 1st, 2008.
     

    ST2E libraryCollector's Info

    Virtual card from Favor the Bold Favor the Bold (Copyright 2008)
    Image Source: Motion picture "Star Trek: The Motion Picture" (1979)
    UCT-ID : ST2E 16 V 2 (manufactor info on card: 16 V 2)
    Print-Style : color (standard) / black border / non-foil
    No "reprints" for this card (no cards published with same title & sub-title in other expansions).

    ST2E libraryCard-Reviews

    - "Artificial Wormhole" >by James Hoskin (RedDwarf)
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    ST2E libraryDecks

    Latest 5 Decks with this card (or with a reprint of this card):
    - "The 2nd Law: Unsustainable" by John Corbett
    - "Gencon 2014" by Eric Bieche
    - "Worlds day 1" by Jeronimo Mitaroff
    - "EC2010 Day 1: One Man ... Has All The Mission Skills" by
    - "Carrrgo Pirates" by KaiserK
    To see all decks with this card click here.
    Create your own Deck in the ST2E deck section!

    openCards tradeplaceTradeplace references

    Because this is a virtual non-promo card, it's not listed in the Tradeplace.