Space Dilemma
Your personnel cannot gain skills while facing this dilemma. Unless you have 2 Leadership and 2 Officer, or Engineer, Programming, and Cunning > 33, or this ship's corresponding Commander aboard your opponent may take a ship at a mission and place it at a different mission. That ship's Range for this turn is used.
"Wormhole! Get us back on impulse power! Full reverse!"
Characteristics: dilemma with a cost of 3 or more.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Virtual card from Favor the Bold (Copyright 2008)
Image Source: Motion picture "Star Trek: The Motion Picture" (1979)
UCT-ID : ST2E 16 V 2 (manufactor info on card: 16 V 2)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title & sub-title in other expansions).
Log in OR create a new account to write a card review.Latest 5 Decks with this card (or with a reprint of this card):
- "The 2nd Law: Unsustainable" by John Corbett
- "Gencon 2014" by Eric Bieche
- "Worlds day 1" by Jeronimo Mitaroff
- "EC2010 Day 1: One Man ... Has All The Mission Skills" by
- "Carrrgo Pirates" by KaiserK
To see all decks with this card click here.
Create your own Deck in the ST2E deck section!Because this is a virtual non-promo card, it's not listed in the Tradeplace.