You slaughtered millions in silly arguments about how to divide the resources of your little world.
Q-Card - Interrupt
You must immediately initiate a bettle at one location that has opposing ships or Away Teams (if any). "Stopped" cards are "unstopped" long enough to battle. No leaders are required and no affilation restrictions apply. (Immune to Q-Flash.)
Rule hint for this card
This card has an clarification:
This Q-icon interrupt forces you to initiate a battle only if opposing ships or Away Teams are already present together at any location; if not, discard the interrupt without effect. You are not required or allowed to move a ship or personnel to another location in order to initiate battle. “Opposing Away Teams” may include any two groups of opposing personnel, whether crew or Away Team.
Taken form Glossary - Version 1.9.5.Card logging info: Logged by openCards team at May 1st, 2009.
Uncommon card from Q-Continuum (Copyright 1996 by Decipher)
Image Source: The Next Generation - Encounter at Farpoint, Part I (Season 1 - Episode 1)
UCT-ID : ST1E 3 U 109 (manufactor info on card: none)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title and game text in another expansion or with another collection info).
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