Even on stun settings, phased energy weapons can cause severe injuries and burns if not fired judiciously in bursts.
If you have phasers or disruptors present during an Away Team a personnel battle, before a winner is determined randomly select two opposing personnel stunned cards to die.
Rule hint for this card
This card has an erratum:
The two opposing personnel have to be stunned already.
Game text before errata: "If you have phasers or disruptors present during an Away Team battle, before a winner is determind randomly select two opposing personnel to die."
Taken form Glossary - Version 1.9.5.Card logging info: Logged by openCards team at May 1st, 2009.
Common card from Alternate Universe (Copyright 1995 by Decipher)
Image Source: The Next Generation - Night Terrors (Season 4 - Episode 17)
UCT-ID : ST1E 2 C 71 (manufactor info on card: none)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title and game text in another expansion or with another collection info).
Log in OR create a new account to write a card review.There are no decks with this card this time.Create your own Deck in the ST1E deck section!There are 41 entries for Phaser Burns (ST1E 2 C 71) at the Tradeplace (224 haves and 0 wants). Click here to see all trade list entries for this Common card!
Also see here for all trade lists with any card fom "Alternate Universe".