Operate Wormhole Relays
Objective ![]()
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Seeds or plays an table. Downloads of Bajoran Wormhole may not be prevented or nullified. Also, whenever opponent plays Wormhole interrupt on your ship, both ends of that wormhole remain at the locations where they were played. Any ship may move from either end to the other (requires 3 RANGE each time). You may place both ends of wormehole out-of-play at any time.
Rule hint for this card
This card has an clarification:
See wormholes - movement through.
Taken form Glossary - Version 1.9.Card logging info: Logged by openCards team (Telak at May 1st, 2009).
Virtual [V] card from Referee Reprints
(by The Continuing Committee)
UCT-ID : ST1E 0 VR 29 (manufactor info on card: 29 V)
Print-Style : color (standard) / black border / non-foil
List of "reprints" for Operate Wormhole Relays:
- ST1E 6 U 61 from The Dominion
(first print)
- "Photons be free!" by KlimDokachin
- "Metaphase-particled Spoon-Heads" by KlimDokachin
- "Kazon Amnesia Therapy" by KlimDokachin
- ""Over my dead Program."" by Chairman Nilva
- "People's Front of Bajor" by KlimDokachin
Create your own deck in the ST1E deck section!Because this is a virtual non-promo card, it's not listed in the Tradeplace.
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