Crisis
The crew of the U.S.S. Enterprise-E faced concurrent problems in 2063. The Borg required Picard's attention while Riker and the away team worked with Cochrane on Earth.
Dilemma
To get past requires Leadership (or
Rule hint for this card
This card has an clarification:
Because the ship at the location is not actually attempting the mission, the ship and crew are not “stopped” if this dilemma is not overcome. Only the attempting Away Team is “stopped.”
Taken form Glossary - Version 1.9.Card logging info: Logged by openCards team (Telak at May 1st, 2009).
Starter
card from Voyager
(Copyright 2001 by Decipher)
UCT-ID : ST1E 12 S 7 (manufactor info on card: 7 S)
Print-Style : color (standard) / black border / non-foil / alternate image (in comparison with the first print)
List of "reprints" for Crisis:
- ST1E 6 C 8 from The Dominion
(first print - alternate picture)
- ST1E 9 SR 171 from The Trouble with Tribbles
(alternate picture)
Log in OR create a new account to write a card review.There are no decks with this card this time. Create your own deck in the ST1E deck section!There are 24 entries for Crisis (ST1E 12 S 7) at the Tradeplace (45 haves and 9 wants). Click here to see all trade list entries for this Starter card!
Also see here for all trade lists with any card fom "Voyager".

Social Network / Bookmarking Links: