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Chula: The Lights

Chula: The Lights

Players face several perils throughout the game of chula. In shapfour of the game played in Quark's bar, Julian Bashir was singled out and "eliminated" by a burst of energy.

Dilemma Dilemma - Dual dilemma Dual
Crew or Away Team member with total attributes closest to 22 (your choice if tie) returns to hand. To get past requires CUNNING > 24 remaining.

Card logging info: Logged by openCards team (Telak at May 1st, 2009).

ST1E libraryCollector's Info

Common [C] card from Blaze of Glory Blaze of Glory (Copyright 1999 by Decipher)
UCT-ID : ST1E 7 C 3 (manufactor info on card: none)
Print-Style : color (standard) / black border / non-foil
List of "reprints" for Chula: The Lights:
- ST1E 9 SAR 145 from The Trouble with Tribbles The Trouble with Tribbles
- ST1E 0 VR 57 from Homefront Homefront (alternate picture)

ST1E libraryCard-Reviews

- "Chula: The Lights" by Kathy McCracken at Jul 1st, 1999
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ST1E libraryDecks

There are no decks with this card this time. Create your own deck in the ST1E deck section!

openCards tradeplaceTradeplace references

There are 13 entries for Chula: The Lights (ST1E 7 C 3) at the Tradeplace (33 haves and 6 wants). Click here to see all trade list entries for this Common card!
Also see here for all trade lists with any card fom "Blaze of Glory".