Chula: The Abyss
In shapsix of chula, players can fall into a deep crevasse. Three Deep Space 9 senior officers fell in, but landed in Quark's bar and learned it was only part of an elaborate game.
Dilemma
To get past, three personnel present (random selection) must face the abyss. If their total CUNNING is odd, they are "stopped" and, if possible, relocated to Quark's Bar.
Rule hint for this card
This card has an clarification:
If more than one Quark's Bar is in play, the player encountering this dilemma chooses which one to relocate his personnel to.
Taken form Glossary - Version 1.9.Card logging info: Logged by openCards team (Telak at May 1st, 2009).
Rare [R] card from Blaze of Glory
(Copyright 1999 by Decipher)
UCT-ID : ST1E 7 R 2 (manufactor info on card: none)
Print-Style : color (standard) / black border / non-foil
List of "reprints" for Chula: The Abyss:
- ST1E 9 SAR 144 from The Trouble with Tribbles ![]()
Log in OR create a new account to write a card review.Decks with this card (or with a reprint of this card):
- "New Ferenginar on the Genesis Planet, a First Edition Sample Deck" by Chairman Nilva
- "2. Platz - DM 2000" by Csont
Create your own deck in the ST1E deck section!There are 27 entries for Chula: The Abyss (ST1E 7 R 2) at the Tradeplace (45 haves and 11 wants). Click here to see all trade list entries for this Rare card!
Also see here for all trade lists with any card fom "Blaze of Glory".

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